“Outdoor games for children. Active games for boys: benefits, examples of games for different ages

"Postmen"

Team game. In front of each team, at a distance of 5–7 m, there is a thick sheet of paper on the floor, divided into cells in which the endings of names are written (-tya, -nya, -lya, etc.). Another sheet of paper, with the first half of the names, is cut in advance into pieces in the form of postcards, which are folded into shoulder bags. The first team numbers put their bags on their shoulders, at the leader’s signal, they rush to the paper sheet on the floor - the addressee, take out a postcard with the first half of the name from the bag and put it to the desired ending. When they return, they pass the bag to the next player on their team.

The team whose mail finds its addressee faster wins the game.

"Help"

Let's take a long rope. Two drivers (selected by lot) must spin the rope. The rest will jump one after another. You need to get as close to the spinning rope as possible and, choosing the moment, jump to the place where it touches the ground and jump to the other side. First they jump once, then two, three... Up to ten. Whoever touches the rope is eliminated from the game, whoever remains last becomes the “lifesaver.” It may turn out that, having already jumped ten times, not one person, but several will remain in the game. Then you should agree which of them will help out everyone who has dropped out of the game. And they help out like this: without hitting the rope, you need to do five “cold” and ten “hot” jumps. “Cold” - when the rope is rotated at a normal pace (at which the entire game took place), and “hot” - when the rope is rotated very often. “Cold” and “hot” jumps are done without interruption. If the “lifesaver” is not mistaken, it means that everyone can enter the game again, and the drivers will remain the same. If the driver fails, the two who were the first to drop out of the game will spin the rope.

"Classes"

A rectangle is drawn on the asphalt and divided into classes. They are drawn differently. The number of classes is from 6 to 10.

Each player holds a cue ball in her hands (a flat stone, a shard, a tin box). The first (by lot) throws his cue ball, being a meter from the front line, into the 1st class. If he hits, he jumps in there on one leg and knocks the cue ball out with the same leg through the front line of the rectangle, then jumps out on his own. Then he throws the cue ball again, but in the 2nd grade. If he hits, he jumps on one leg into the 1st class, jumps to the 2nd and from there kicks the cue ball into the 1st class, then out. And so on until 5th grade. Once in the 5th grade, the player has the right to stand on both legs and rest a little. Once in the 6th grade, he rests with his legs apart for the 5th and 6th grades. Each time he comes back, hopping on one leg and pushing the cue ball from one class to another. Then he drops her into the 7th grade, resting along the way in the 5th and 6th grades, then in the 8th and so on until the 10th grade. Each time, throwing the cue ball and jumping after it from class to class, the girl rests in the 5th and 6th grades and successively pushes the pebble with the foot on which she is jumping into the 1st class and out.

When 10 classes have been completed, the player receives a new task (exam): to go blindfolded through all classes without stepping on the line. After completing this task, the participant finished the game.

In case of an error or miss (the pebble did not fall into the desired class, she stepped on the line with her foot or, having lost her balance, stood on both legs, knocked out the pebble not through the base, but through the side pieces), the player gives her turn to the next one, remembering where she stopped , so that the next time you try to start from this place, that is, from the class in which the error occurred. If the player hits the semicircle at the beginning of the rectangle with her foot or a pebble (into the “fire”), then all the classes that she has overcome will “burn out” - and you need to start the game all over again. If the game uses a snail figure, then you can rest only in the central circle (7th or 10th grade - at the request of the players).

"Czech jump rope"

To play, you need a centimeter (or slightly wider) rubber band 2–2.5 meters long. Its ends are tied together to create a ring. Those who want to play are divided into groups of three people each. Two girls stand in a ring opposite each other and, stretching the elastic band with their feet, form a rectangle, that is, a parallel jump rope higher than the foot (8–10 cm). The third participant takes a place on the side and begins to jump, performing predetermined tasks. You can start jumping from the center. The main thing is to jump over one rubber band, over another, over two at once. Jump and jump out of a rectangle with two legs, on one leg, straight, sideways, legs apart, crossed, with a turn of 180°, 360°, etc. When the combination of jumps is completed, the elastic band is raised to the level of the knees, then to the waist.

If the jumper makes a mistake, she changes places with the player who supports the elastic band, and when it’s her turn again, she jumps from the position where she finished jumping. The winner is the one who is able to complete the combinations with fewer errors, that is, faster than the others.

"Ball School"

In this game, exercises are performed in order of increasing difficulty. You need a small rubber ball. You can install a stand in the yard that shows the sequence of exercises. Here are some of them.

Throw the ball up and catch it first with both hands, then only with the right, then only with the left. Throw the ball up, squat down, touch your toes with your toes, then rise and catch the ball, first with both hands, then with only one. Throw the ball over your head from your right hand to your left and back. Throw the ball high, jump, turn in the air, and catch the ball with both hands. Lean forward, throw the ball between your legs and, straightening up, catch it in front. Throw the ball forward with your right hand from behind your back and catch it with both hands. Throw the ball with your left hand and catch it with your right. Throw the ball up, sit on the floor and catch it without getting up, throw the ball up again, stand up and catch it. A number of exercises can be performed against a wall, if there is one in the yard. Throw the ball against the wall and catch it with turns, squats, etc. With a strong throw, hit the ball on the ground so that it hits the wall and bounces off it towards the player who must catch the ball.

Games with jump rope

"Jumping Alone"

Exercises with a short rope are performed in turns, and it is agreed that all participants perform the same exercises. The goal is to complete the combination as quickly as possible. Here are the exercises that, along with others, can be suggested to be performed:

Swing the rope forward and step over it, first slowly, and then faster and faster. Jump with both feet at the same time; legs apart or one leg in front, the other behind; jump up and, when the rope is above your head, change the handles of the rope in your hand; rotate the rope so quickly and jump so high that the rope has time to pass under your feet 2 times during the jump; jump in a half squat. Jump on one leg (alternately 2 times on the left, 2 times on the right), the other is extended forward, backward or to the side. Jump rope while running. Jump with the rope spinning in the side direction - to the right ( right hand holding from behind, left - in front) or to the left (left - behind, right - in front). Jump rope, holding both ends with one hand and using the rope to describe circles on the ground. The participant who made a mistake gives way to another participant, and she gives way to the next one.

"Repeat after me"

The participants of the game stand in a circle with their arms outstretched (or in a semicircle). The most skillful and inventive jumper goes to the middle.

The presenter jumps with a rope, gradually changing the methods of jumping and making them more difficult. The rest must, without stopping, repeat her movements with maximum accuracy (as in a mirror). Anyone who makes a mistake is eliminated from the game or receives a penalty point.

The winner is the one who remains the only one who has not made a mistake. If the game is repeated, he becomes the new driver.

Option. In addition to the exercises, you can agree to copy other actions of the leader: facial expression, shaking or turning your head, etc. It is agreed that you can only lag behind the leader during the game by 2-3 movements. It is good if the participants (in turns) act as judges without participating in the game.

"Alphabet"

Participants in the game take turns jumping rope. With each jump, you should name the next letter of the alphabet: a, b, c, d, d, etc. The jumping methods gradually become more complicated. Anyone who makes a mistake when pronouncing the next letter must immediately name the plant starting with this letter (an animal, a city - by agreement in advance). The word must be said before anyone around you can loudly count to three. If you succeed, you can jump first; if not, it’s the next person’s turn to jump.

The task of each participant in the game is to “go through” the entire alphabet.

"The Runners"

Two teams of 3-5 people are formed. Two people twist a rope 2-3 meters long, standing 4-5 steps from each other. At the signal, players of one team, then the second, alternately run under a rotating rope and line up on the opposite side of the court. The team that completes the task 2-3 times with the fewest errors wins.

Option 1. A player from one of the teams stands in the center of the court and begins to perform jumps. At his discretion, another participant joins him, and they jump together, then (on the move) a third participant, standing in front or behind, etc. Each team has three attempts, which continue until the jump rope will hit one of the players. The team with the most jumpers in three attempts wins.

Option 2. Each player from the team runs under a spinning rope, makes the agreed number of jumps in a pre-agreed manner and gives way to the next one. He repeats the task, giving way to the third, etc. The team that does the same wins. less mistakes.

Option 3. Running games do not have to be played in teams. You can use a counting rhyme to select two drivers who begin to twist the rope. They jump until they make a mistake. The one who made a mistake replaces one of the drivers. After another mistake, the second driver takes his place among the jumpers, and the one who touched the rope takes his place.

"Musical Tags"

Objectives: development of expressiveness of movements; improving the sense of rhythm in gaming conditions. During the game, the driver and the participants running away from her must obey the musical rhythm and tempo: slow down or speed up their steps. The nature of the music changes during the game. Players and the driver can use a gallop step, a side step, alternating right, left side, back forward. If the running participant does not obey the rhythm of the music, the teacher must change roles. The driver, who has insulted the player against the rules, continues to drive.

The team whose players made fewer mistakes wins. Salting can occur at a certain segment of the route, after which the driver changes.

"Build a Bridge"

Tasks: consolidation of acrobatic elements in game form; development of flexibility. Several teams of 4–6 girls each compete. Before the start of the game, the participants line up in columns behind the starting line. The second line is drawn five steps from the first line. At the teacher’s signal, the first participant runs to the agreed upon mark and performs the “bridge” exercise. After this, the next participant runs out and, crawling under the bridge, “builds” a second bridge after the first. Then the third participant crawls under the two bridges, followed by the fourth, etc. The last participant crawls the longest way under the bridge, and then commands: “Get up!” All participants rise, run to the starting line and form columns.

Rules: The team that completes the task first is declared the winner. It is necessary that players perform the bridge correctly and “hold” the bridge well.

"Ribbons - pompoms - balls"

Objective: to develop a sense of rhythm, coordination and accuracy of movements in game conditions. Equipment: balls, pompoms, ribbons.

Team members perform to music simple exercises. On one side of the hall there are balls on the bench, and on the other there are pompoms and ribbons. At the teacher’s signal, the participants must run up to the bench, take the balls and perform pre-determined exercises with them. At the next signal, the participants exchange balls for ribbons.

Rules: you must follow the exact sequence of exercises. Perform only specified combinations. For each violation, 1 penalty point is awarded. The team with fewer penalty points wins. Instead of a signal, you can use a change of music.

"Rhythmic Relay"

Objectives: development of expressiveness and plasticity of movements; developing a sense of rhythm; consolidation of the technique of dance steps in competitive conditions. Equipment: clubs or medicine balls. Participants are divided into teams of 6–8 people and line up behind the starting line. To certain music, the first teams run forward and, performing any dance step (polka, gallop, etc.), run around the posts located 10–15 m from the starting line. They come back in the same way. After the first participant crosses the starting line, the second one runs out and performs the same actions; etc.

Game option: participants can split into pairs. In this case, in pairs, without separating their hands, they move forward, performing dance movements. At the end of their path, players pass under the hands of the next pair.

Rules: participants must adapt to a new musical melody on the go, changing the nature of the dance steps. The winner is the team that manages to complete the dance task faster and make fewer mistakes. During the game, the musical accompaniment can be changed. When determining the winning team, it is necessary to take into account the speed and accuracy of the dance steps.

"Pioneerball with two balls"

Teams of 6–8 players are positioned on opposite sides of the net, and the players closest to the corners of the court receive a ball. At the signal, they throw their balls to the opponent's side. The task of each team is to quickly get rid of the ball and throw it back so that two balls are on the opponent’s side at the same time. In this case, the balls must touch the ground or the players’ hands at the same time. In this case, the game is stopped by a whistle, and the team with two goals on the court loses a point. New players begin serving. The game lasts up to 10 points, which one of the teams must score, after which the players change sides of the court and the second game is played. In the event of a tie, a third party is appointed to determine the winner. The judge ensures that the following rules are followed. If the ball is thrown to the opponent's side before the signal, the team loses a point; balls colliding in the air are returned for a new serve. The ball must not fly under the net or land (on the initial serve or during play) outside the boundaries of the opponent's court. In this case, the team loses a point. However, you can play with a ball that bounces off the net during a play on the court. If the ball bounces off the net after serving, the game stops and the team loses a point. It is good if, in addition to the referee, there is also a point counter who is not involved in the game.

3935 (25 per week) / 03/16/16 10:00 /

Recently, not all adults, let alone children, remember the benefits of outdoor games in nature or at least indoors at home. Tablets, Cell phones, the Internet, and television have completely “domesticated” children. Technical innovations are interesting and exciting, but they will not bring the benefits that outdoor games bring.

A child's growing body needs constant movement. During active outdoor games, children can effectively “splash out” their energy, directing it into the right direction. After such games on the street, even the most active child falls asleep better and sleeps more soundly. During outdoor games, the cardiovascular system is trained, blood circulation works stably, breathing is trained, and metabolic processes function better. Most games, in addition to physical activity, give the child a load on the brain, allowing him to train his imagination and reaction speed.

As we mentioned above, modern children often prefer home “get-togethers” with gadgets to active games. It is not the child himself who is to blame for this addiction, but his environment and close people. If you want to interest your child in active activities, then discard the electronic devices themselves and show by your example “how to rest.” It is difficult to imagine a child who will not support such a cheerful initiative of his parent and will not be interested in joint outdoor play. This approach will be useful to everyone, both adults and children.

IN this material you will find a wide range of outdoor games for boys of all ages.

Games for boys 3 years old

Games for 3-year-old children should have simple rules, but at the same time carry a certain physical load. At this age, kids can squat well, run, learn to jump, and know how and love to clap their hands. These are the movements that are best used in games. Also, two- to three-year-old children really love an unexpected change of environment, when the sound is quiet or loud, adults are pretending to be someone, “scaring” them, etc. Divisions by gender at this age are not particularly important, so girls and boys willingly play the same nursery rhymes.

  1. The game "Mice dance in a circle." It’s better if several kids play, or at least a child with a team of adults. One of the adults portrays a cat. The “cat” sits down on a chair in the middle of the room and pretends to fall asleep. Children, they are also “mice,” at this time dance around him, repeating after the leader the words: “The mice are dancing in a circle, and the cat is dozing on the chair. Mice, be quiet, don't make noise and don't wake the cat! Vaska the cat will wake up and destroy the round dance!” On the last line, the cat “wakes up” and catches the mice, which must have time to escape from him. This simple game trains the child’s memory, reaction, speed and coordination of movements. In addition, she is cheerful and funny.
  2. Game "Throw the toys." Surely your baby has a collection of soft toys. You can play an interesting game with them on accuracy and coordination of movements. The playing field, which your room can be, must be divided equally with a skipping rope or long rope. One half of the field - one player. Each participant has a set of soft toys. The goal of the game is to be the first to throw all your toys onto the opponent’s field. If the child coped well with the task the first time, then you can complicate the rules by throwing toys into the center of the hoop. We advise you to play this game only soft objects without using wooden cubes, cars, etc. The child must understand that “dangerous” solid objects cannot be thrown, as this could hurt someone. And here Stuffed Toys no one will get hurt.
  3. "Cars." The game of “cars” is very simple, but it will teach the child to navigate in space and coordinate his movements. Each player is a “machine”. Each of these machines has its own “garage”. This could be the center of a hoop, a fence made of sofa cushions and so on. When “day comes” all the cars leave their garages and drive around the city. It is important to teach kids to move so as not to touch each other and touch furniture. After the words of the presenter “Cars, to the garage!” the kids must “disperse” to their garages.
  4. “Hurry up to take the toy!” This game allows you to train your child's reaction. Together with the baby, you need to arrange toys around the room. The child should run and try not to touch these toys. When the leader claps his hands (or rings the bell), the baby needs to quickly grab the first toy he comes across. Then it is put back in place and the game begins again.

Advice: don’t try to explain the rules of games to your child in words! At this age, children do not assimilate information conveyed in conversation well. But they remember well visually and like to imitate their elders. Better show your child how to play by example, and he will quickly remember everything!

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They say that movement is life. Indeed, it is difficult to overestimate the importance of outdoor games for toddlers and older children. Almost any activity...

Outdoor games for boys 4-6 years old

At this age, boys are already interested in “male” games and are more drawn to those activities that give them the opportunity to “shoot,” “drive a car,” or “play sports.” Of course, it’s too early to talk about serious hobbies, but you can imitate a serious “male” activity while playing. For example, game "Football" in its primitive form it is perfect for children of this age. You need to put a goalkeeper on the goal and try to score goals against him. The goalkeepers can be dad, the child himself, or even a group of several children. You can play with both feet and hands. The purpose of the game: to show the child that the ball must be scored into the goal and thus earn points. If the child is already coping well with the game, then you can use the second gate and complicate the rules a little.

Parents should remember that boys, on average preschool age they like to “develop” the territory horizontally. Therefore, boys often have a subconscious desire to climb and play at heights. One of these games is fun “Bring it and don’t spill it!” It requires a board up to a meter long, which is installed on a low support, for example, on bricks. On one side of the board they place a cup with water and a spoon on the chair, and on the other side of the board - just a cup. Goal: take water into a spoon and, without spilling, bring it along the board to the mug at the other end. This game perfectly trains coordination of movements, fine motor skills and accuracy. It is important that the board is not at a great height, so that the child does not get injured if he falls. If your baby is still very small, you can simply lay the board on the ground without using bricks.

Games for boys 7-9 years old

Boys 7-9 years old can be offered outdoor sports games like "happy starts". This could be jumping in bags, overcoming obstacles, or Ball Race game. For the “Ball Race”, you need to gather two teams of participants (at least three participants each) and line them up in two lines with a distance of 40-60 cm between the players. On command, the ball must be passed over the head back to the participant standing behind. When the ball is in the hands of the last player in the line, the team members turn 180 degrees and pass the ball to each other, rolling it under their feet. The winner is the team that fulfills the conditions correctly and is the first to return the ball to its original place.

It is no less interesting to play hide and seek at this age, especially when it comes to "chekE" or "sardines" and when the game takes place on the street, where there is a lot secret places. "Check" is a type of “hide and seek” game, which is combined with “catch-up”. The leader (he will look for those who are hiding) turns to the wall and counts, the rest of the players are hiding. When he finds a hidden participant, he must have time to “tag” him, that is, run to the original wall and hit it with his hand. If the hidden participant reached first, then the leader is considered the loser in this “fight”. Next time the search will be for the one whom the presenter managed to find and “tag.”

Physical activity(YES) of a person is a purposeful act of movement, which he carries out deliberately or unconsciously for a decision...

Game "Sardines" is a type of hide and seek that came to us from the West. In this game, only one participant hides, and everyone else goes off to search. When someone finds someone hiding, they hide in the same place with him, then the next one who finds the company hides with them, etc. The last one remaining is considered the loser.

Games for boys 10 years old

Games for 10 year old boys can be real adventures for the whole day. A game that can captivate a schoolchild on the street is the famous fun "Cossacks-Robbers". This Soviet-era “quest” is familiar to all the children of that time; the game is also popular in the modern world.

  1. "Cossacks-Robbers". It is best to play outside where there are more secluded places. All participants are divided by lot into “Cossacks” and “robbers”. Both of them can be distinguished with special rope bracelets, or you can simply remember who is who. The Cossacks go to their “dungeon” and wait there. The dungeon can be designated conditionally; it should not be large. While the Cossacks are in prison, the robbers must have time to hide separately, leaving clues for the Cossacks in the form of arrows. After some time, the Cossacks will go in the direction of the arrows in search of robbers. You need to play fairly and not draw arrows pointing in the wrong direction. When a Cossack finds a robber, he must catch up with him and catch him. The caught person is led by the hand into the dungeon, where he is guarded. Along the route, the robber can escape if the Cossack relaxes his hand. He can also escape from prison if one of his fellow robbers “sullies” him by running up and touching him. Therefore, a Cossack must always remain “on guard,” be attentive and not react to robbers who distract attention. If before the end of the game there are more robbers at large than in the dungeon, then they win.
  2. "Square". This ball game is designed for two pairs of participants and it is necessary to draw a court in the form of four squares. The goal of the game is to prevent the ball from falling on your square by throwing it to neighboring ones. You can play with your head, feet, knees, but you absolutely cannot touch it with your hands. The losing participant drops out and is replaced by someone waiting. This game was so popular in Soviet times that queues of players formed on the site with a lined field.

Outdoor games for teenagers

Teenagers are interested in games that they can play cheerful company from your friends, without running all over the yard. It could be game "Confusion" or "Twister". In the first option, a team of participants lines up, holding hands. There is only one leader left, he is also the one who will confuse, and the “unraveler.” While the second one turns away from the players, the first one indicates with gestures to the participants how he becomes one. You can step over someone, sit down, get between people, but it is forbidden to break your hands. “Getting confused” needs to be as difficult as possible. After the host’s words: “Baba, the threads are breaking!” the participant who has turned away must come up and unravel this “tangle”, also without tearing the hands of the participants.

Play is one of the most important ways for children to explore the world. This is exactly how the younger generations in all living nature are trained in the game. It allows animals to learn life skills in a safe manner. important skills, the young ones can learn from their elders and find their own ways of interacting with the world around them.

Humanity also hasn’t come up with it in millennia the best way learning than games. Complexity of requirements to modern man has also led to a variety of games that help hone a wide variety of skills. More and more of them are those that lead to long-term inactivity in children. This is why outdoor games are so important for children aged 7 to 10 years old indoors.

In younger children school age Intellectual load increases sharply, the lifestyle is fundamentally different from preschool childhood. Regular walks and outdoor activities are being replaced by the need to spend many hours in a sedentary state at school and doing homework. Outdoor games are designed to soften this transition for children, providing the physical activity necessary for health.

Educational and developmental games for primary schoolchildren help them master intellectual skills, develop thinking, and learn new things easily and with pleasure. Team games, which are actively mastered by children aged 7–10 years, give them the most important social interaction skills for life. They teach children to achieve their goals and not be afraid of difficulties.

For preschool children, walks on the street and, in many ways, play activities were organized by adults. Although the independence of younger schoolchildren is increasing, they still need the help of adults in order to master new games and spend their time more productively. free time. Unlike teenagers, they are ready and willing to take part in adults' participation in organizing games.

Outdoor games

Children 7-10 years old are physically stronger and more resilient than preschoolers. Schoolchildren of this age develop the musculoskeletal and cardiovascular systems, strengthen ligaments, increase lung capacity, and improve coordination of movements. Therefore, children of this age can play with a fairly large physical activity more long time. The games themselves are becoming more complex and varied.

It is optimal for health to conduct outdoor games in the fresh air, but our climate and the need for schoolchildren to spend significant time indoors do not always allow this. Therefore, we will present several outdoor games for children aged 7–10 years, which can be played both outdoors and in a spacious room.

Boys of this age are especially useful strength exercises. Such, for example, as tug of war or “Cockfight”.

  • "Cockfight". A fairly spacious circle is drawn with chalk, into which two players stand. They should place their hands behind their back and bend one leg. Jumping on one leg and not helping with their hands, they must try to push the opponent out of the circle. Not only does leaving the circle count as a loss, but also if the player stands on two legs or uses his hands.
  • « Pull your opponent out" Two teams line up in a circle opposite each other. The task of some players is to drag the enemy into the circle, for others it is to pull them out of the circle. This must be done in one to two minutes of individual fights, pulling the opponent’s belt or arms. The one who is defeated in this short duel is eliminated from the game. Several rounds are played and the team with the most players left wins.
  • Girls prefer exercises to develop flexibility, a sense of balance or rhythm. Although boys also willingly take part in them.
  • « Walk under the tape" A rope is stretched at the level of the children's chest. You need to pass under it without hitting it. In a more complicated version, the player must bow back. Then the rope is successively lowered lower and lower until only one player remains.
  • But most outdoor games, which differ from sports by less rigid rules and a freer composition of participants, are aimed at children of different ages, regardless of gender.
  • « Fisherman" Here there is one leader - a “fisherman” with a “net” and a jump rope. He stands in the center. The rest of the participants stand in a circle. The fisherman spins the rope across the floor, trying to hit the players. Their task is to avoid this by jumping up.
  • « Atoms, molecules" Students move randomly until the leader’s command is given. He says a number, such as three or five. The “atoms” players must immediately unite into “molecules” from the named number of participants. Anyone who does not manage to hit the “molecules” is eliminated from the game.

Outdoor games for children. Mom's school.

Physical education lessons for elementary school

Children 7-10 years old are in the active growth phase. Nature has instilled in them the need for active movement, which ensures the harmonious physical development of the developing muscles. And society requires, first of all, intellectual development, which is possible only with schooling. Physical exercise in physical education they cannot give primary school age students the required level of stress.

Therefore in primary school Be sure to conduct physical education during lessons and breaks. They necessarily include exercises for various muscle groups. One of the mandatory recommendations for conducting physical education sessions is to conduct them against the backdrop of a positive attitude among schoolchildren. Outdoor games help ensure this.

Physical education sessions often include exercises using various objects.

  1. « Walk in blind" Several pins are placed in a straight line at an equal and fairly large distance (about 80 cm) from each other. The player must go from the beginning to the end of the track without knocking them down.
  2. « Tell your friend" The children are lined up along the desks, and in each row the skittles are passed from edge to edge to the music. The music is stopped from time to time, and the one who has the pin left at that moment is eliminated from the game.
  3. « Hurry up to grab it" Schoolchildren are placed opposite each other at the greatest possible distance. A chair with skittles is placed in the middle between them. At the signal, a couple of children run to the chair at the same time. The one who grabs the pin wins.

Educational games

Mobile exercises can be combined with didactic and educational purposes. They involve clearer rules compared to ordinary outdoor games and a teaching goal thought out by teachers.

  1. « I believe - I don't believe": For children 7 - 10 years old to develop logical thinking. The children stand in a circle, and the driver throws the ball while saying a phrase. The one to whom the presenter throws must say “I believe” and catch it. If he considers the statement to be false, then the ball is not caught and he says “I don’t believe it!” If the reaction was correct, then the players change roles.
  2. « Words". Educational game with a ball to consolidate knowledge for children 7-10 years old. One participant throws the ball and sets a topic, for example, animals. The one who catches the ball names some animal. Then the person who receives the ball throws it to the next student and asks his topic.
  3. « Hiding games": On the development of attention and observation in younger schoolchildren. Children are given time to look carefully at the room. After that, they turn away and close their eyes. One or more presenters hide several medium-sized objects in the room. Then, to the music, the others look for the hidden thing. The winners are those who are the first to find the hidden item. If teams play, the one that finds the most items wins.

Ball games for schoolchildren

Exercises with a ball are one of the most popular among children of all ages. Children begin to play with a ball from preschool years, and by preparatory group they do it quite well already. In children of primary school age, coordination of movements and endurance reach new level, so exercises with it have been going on for more complex rules. Of course, exercises with the ball can only be carried out in a fairly spacious room without breakable objects.

  1. « Try it, take it away!" Children are divided into two groups. The host throws the ball. One group needs to throw the ball around without letting it fall to the ground. The second part of the children interferes with them in every possible way. The player from the second group who grabbed the ball changes roles with the one who dropped it.
  2. « Grab a treat" Real or toy fruits, nuts or candies are laid out on the table. Children take turns tossing the ball, and before it touches the floor they need to grab something tasty. Students who fail to do this are removed from the game.
  3. « Green and red" Here you will need two medium balls different color, for example, green and red. Children are divided into two teams, each with a captain. The host gives a signal and the captains throw the balls as far as they can. At the second signal, the players each run after their own ball. The first player to bring the ball to the captain scores a point for the team. Then everything is repeated for the next pair of students. Only the captain throws the ball. All actions take place only upon a signal from the leader.

Team games

As you can see, most outdoor games involve team action. Children aged 7–10 years are quite ready for this. But children of this age are still very emotional and cannot always control their behavior. Therefore, game organizers should take into account several rules.

The organization of team games should be especially well thought out, since, unlike simply outdoor games, it includes a powerful element of competition. This makes the game more emotional and can provoke conflicts among schoolchildren when interacting.

It is necessary to ensure that the participants have a good understanding of the rules and the purpose of the game, so as not to create a conflict due to their discrepancies among the opposing teams.

Organizers should try to divide participants into groups of approximately equal strengths and skills.

It is necessary to ensure objective judging, since children are very sensitive to injustice.

Active exercises should alternate with calmer tasks, combining into relay games. Because children of this age may become overtired when exposed to continuous intense movement for more than 15 minutes.

3955 (30 per week) / 03/15/16 10:00 /

They say that movement is life. Indeed, it is difficult to overestimate the importance of outdoor games for toddlers and older children. Almost any active game has a complex effect on a mental, emotional, social and of course physical level. An outdoor game is not just fun in which you need to move chaotically, here you can see a creative approach in every movement. Motivation plays a big role in the development of the game's plot. The little person’s imagination also develops, After all, children often come up with games themselves, “developing” their own rules for participating in them.

Thus, playing outdoor games allows girls to develop the following qualities:

  • speed;
  • endurance;
  • dexterity;
  • physical strength;
  • fantasy;
  • memory;
  • reaction.

Coordination of movements is also trained, activates respiratory system, blood circulation, and the body’s metabolic processes work better.

“Live” games are especially beneficial for overly active children who cannot sit in one place for a long time. Such children need to be allowed to splash out their energy, directing it in the right direction, otherwise they will simply “rage” aimlessly and play around.

Games for girls 3 years old

Aged 2-3 years Children already walk confidently, run fairly well, crawl, and can climb to small heights. It is these movements that outdoor games for children of this age should be focused on. You can play at home, but the best healing effect will be in outdoor activities on the street. Most games for children are suitable for both boys and girls, since at this age gender differences are still arbitrary and rarely affect the behavior and hobbies of children.

  1. Game "Bear the Bear in the Forest." This fun is quite old, but children of all ages simply adore it especially at the age of 3 years. A minimum of three people are required to play, one of whom must be an adult or teenager. He will play the bear. The bear sits on a chair and “falls asleep” with his eyes closed. The room turns into a “forest”. Participants in the game, children and adults, begin to “pick” berries and mushrooms in the forest, bending over to pick up invisible objects and placing them in an invisible basket. During the “gathering” process, you can call out to each other: “Ay! Ay! Then everyone “notices” the bear and, holding hands, heads towards him with the words: “I’ll pick a lot of cones from the bear in the forest. Well, the bear is blind, he won’t run after me. The branch will suddenly break off, the bear will chase me!” On the last line, the bear “wakes up”, growls quietly so as not to scare the kids with a sharp sound, and runs after them, trying to catch up. This game, simple at first glance, develops several qualities in a child at once: it trains memory, speed, reaction, physical strength through squats and running, and perfectly lifts the mood.
  2. Salki with a snake. Children stand in the center of the room. Fun, energetic music is turned on, to which all participants must dance. Children need to be allowed to jump, have fun and run around a little. Then the music suddenly stops, and the kids squat down, “hiding” from the snake. The snake, whose role is played by an adult, “looks” for children, “crawling” between them. It is important for the child to hold on and not stand up so that the snake does not “catch” him. Such a game not only improves the baby’s mood, but allows him to train and develop endurance.
  3. "Geese-geese." Another famous and very old game for kids, which trains memory and reaction speed. Children stand against one wall of the room, they play the role of “geese”. An adult stands opposite them at a short distance and starts the game with the words “Geese! Geese! Children should answer: “Ha! Ha! Ha!” The host asks: “Do you want to eat?” The children answer: “Yes! Yes! Yes!". The presenter says: “Well, fly! Just take care of your wings!” Children must run from the opposite wall into the “house”, and the leader must manage to hit as many kids as possible.
  4. "Birds in Nests". The kids each choose their own “nest”. This should be a small elevation above the floor (10-15 cm), for example, a large cube or box. The presenter says to the birds: “Morning has come! The sun is shining brightly, birds are flying out of their nests and looking for grains.” Children must “fly” out of their nests, jumping onto the floor, and squat in search of grains. When the presenter announces: “It’s raining!”, all the chicks must have time to “fly” back to their nests.

Helpful advice: if your child cannot navigate the game and remember the rules, then enlist the help of another adult, for example, grandma or dad. Show with your example how to play this or that game. Let the child just watch the first time, play with several adults the second time, and the next time he will be able to determine for himself what and when to do according to the rules of the game. Remember that kids of this age have trouble remembering instructions that you try to explain to them in words. But on the other hand, their imitative qualities are very well developed, and children perfectly repeat even the most complex exercises after adults if they see them performed with their own eyes.

Recently, not all adults, let alone children, remember the benefits of outdoor games in nature or at least indoors at home. Tablets, mobile phones...

Outdoor games for girls 4-6 years old

IN middle preschool age girls already do simple “female” work quite well, so you can play appropriate active games with them. For example, it will be interesting game "Hang the laundry". It must have at least two participants, for example, mother and daughter. Each participant receives the same set of “washed” linen and clothespins. First you need to ask dad to stretch “clotheslines” between the chairs in the house. If it is possible to make such a structure on the street, then it will be even better. On command: “To the start!” Attention! March!" the participants hang their laundry on the clothesline. It is important not just to pin it, but to hang it carefully, evenly, so that it “dries” quickly. The participant who completes the task first will win.

For games “Meet the guests!” a minimum of two participants will also be required. Many different objects (from children's toys) are placed on the common table: cubes, cars, balls, etc. Several sets of children's dishes should be charmingly “lost” among them. Purpose of the game: meet guests and set the table for them. Guests can be adults or just their favorite toys. On command, the participants must choose from the proposed items only those that will help them organize a “tea party” with the guests.
This kind of outdoor games not only develops the speed of reaction and thinking, physical endurance through active actions, but also helps to carry out the labor education of the baby.

Also It is important at this age to develop the child’s fine motor skills and accuracy. This can be done using the following games:

  1. “Who can reel in faster?” You need to tie a string to the end of the stick (you can take a felt-tip pen or pencil). Such structures are made according to the number of participants in the game. On command, players must quickly wind the lace around the stick. The one who completes the task the fastest will win. After the first attempts, you can complicate the game by changing the rules, and wind the lace with the backs of your palms facing down.
  2. "Don't touch me". “Obstacles” in the form of cubes or pins are placed around the room. The goal of the game is to run the entire lane without hitting any obstacles. The one who does it faster and more accurately will win.

Games for girls of primary school age

Games designed for girls age 7-10 years, As a rule, they are aimed at developing emancipation, communication skills, attentiveness, and memory. Interesting is game "Broken Fax". It is similar to the game "Broken Phone", but is designed for a narrow circle of players. In it, one of the participants draws a simple figure or letter on the other’s back with a finger or the blunt side of a pencil. The one who is drawing on the back must reproduce the drawing on a piece of paper. The result can be fun for everyone. If more than two people are playing, then the children should stand one after another and start playing from the last one in line, who, after his “drawing,” will move to the beginning of the column.

Motor activity (MA) of a person is a purposeful act of movement, which he carries out deliberately or unconsciously to decide...

"Sea Figures"

Everyone probably knows this popular children's game. It trains imagination, endurance and memory. The number of players is unlimited. The presenter turns away from the lined up players and loudly says the following words: “The sea is agitated - once!” The sea is worried - two! The sea is agitated - three! Marine figure, freeze where you are!” At this moment, all players must have time to “freeze”, depicting some kind of sea figure. The leader turns and begins to walk past the players. When he selects one of them (touches or calls a name), then that player must show how his piece moves. For example, how a dolphin or seahorse swims. You need to guess the intended character. The next presenter is the one of the participants who depicted either the most difficult or the most a simple figure. When playing sea pieces becomes uninteresting, you can diversify the rules by coming up with the idea of ​​showing zoo animals, musical instruments and so on.

Games for girls over 10 years old

Girls in aged 10 years They love to play rubber bands or games with jump ropes. Seemingly simple, such games actually require quite a lot of physical effort and skill. They allow the girl to train endurance and reaction speed.

"Rubber bands"

A minimum of three players is required to play. Two participants pull the elastic band on their legs, and the third performs the task. An ordinary elastic band 2-3 meters long is used as a prop. The rules of the game “Rubber Bands” are very simple and, in fact, have hardly changed in recent decades. So, the private student must perform the exercises without errors. If she makes a mistake or gets confused, then the turn goes to the next player, and the previous one takes his place. The set of exercises is approximately the same as in the figure.

When all the exercises have been successfully completed by all participants, it will be possible to move on to the second level of the game by pulling the elastic band higher, for example, to the knees.

Games with a jump rope are also based on performing certain exercises. At the same time, tasks with a jump rope are often associated with the task of naming names, objects by letter, etc. while jumping. The jumps themselves also come in different difficulties: “with spins”, “cross legs”, “cross arms”, “on one leg”, etc.

If your child does not show interest in outdoor games, then try to help him. Perhaps the girl doesn’t even know about “rubber bands” or other interesting activities that are not related to TV or the Internet. Tell her, offer to play together if there is no company. Children easily get carried away with such games if they have a good “partner”. Such a pastime will also distract you from the everyday hustle and bustle.

4 2

Children love to run, jump, and compete.

Outdoor games develop not only dexterity, endurance, reaction speed, but also many of the games we offer develop attention, logical thinking, ability to switch quickly.

Swan geese

The game develops your child's reaction and endurance.

On one side of the site there is a line separating the “goose barn”. In the middle of the site there are 4 benches, forming a road 2 - 3 meters wide. On the other side of the site there are 2 benches - this is a “mountain”. All players are in the “goose house” - “geese”. Behind the mountain there is a circle “lair”, in which 2 “wolves” are located.

At the signal - “Geese-swans, in the field”, the “geese” go to the “field” and walk there. At the signal “Geese-swans go home, the wolf is behind the distant mountain,” the “geese” run to the benches in the “goose barn.” “Wolves” run out from behind the “mountain” and catch up with the “geese.”

The players who are never caught win.

Age: from six years

The game develops: attentiveness, endurance, coordination, agility, thinking, reaction

Number of players: 4 or more

Place of play: street

Alphabetically

To make names better remembered, to train attention and the ability to quickly switch from one task to another, you can play this game in a company of up to 15 people.

The presenter invites the children to change places in a certain amount of time (10, 15 or 20 seconds) like this:

- so that all names are arranged in alphabetical order;

- so that everyone stands by hair color (on the left - brunettes, on the right - blondes);

- so that everyone stands according to their height (small ones on the left, big ones on the right).

Note. These exercises can be even more fun if there are wide benches, sofas, or very stable, sturdy chairs. Then the guys must complete the tasks while standing on the benches and move without stepping on the floor.

Age: from six years

The game develops: attentiveness, coordination

Number of players: 5 or more

Place of play: indoors

Hurry up to pick

With this game you can have fun in a group.

A participant stands in a circle with a diameter of 1 meter with a volleyball in his hands. There are 8 tennis (rubber) balls behind the player.

At a signal, the participant throws the ball up, and while it is in the air, he tries to pick up as many balls as possible and, without leaving the circle, catch the ball.

The participant who managed to pick up more balls wins.

Age: from six years

The game develops: attentiveness, coordination, dexterity, reaction

Number of players: 2

Place of play: street

Things needed: balls

Cones, acorns, nuts

An active game that children really like.

Children stand in threes and, holding hands, form a circle. Each of the three has a name: “cones”, “acorns”, “nuts”. The leader is outside the circle.

The presenter says the word “nuts” (or “cones”, “acorns”), and all the players who have this name change places, and the presenter tries to take someone’s place.

If he succeeds, then he becomes a nut (“acorn”, “cone”), and the one who is left without a place takes the place of the leader.

Age: from six years

The game develops: attentiveness, coordination, dexterity, thinking, reaction Number of players: 7 or more

Place of play: street

Birds, fleas, spiders

The group is divided into two teams. Each team, secretly from the other, decides who they will be - “birds”, “spiders” or “fleas”. Two teams stand in lines in the center of the hall and face each other with a gesture indicating the chosen animal.

Spiders run away from birds, fleas from spiders, birds from fleas. The one who did not manage to reach the opposite wall moves to another team.

Age: from six years

Purpose of the game: relaxation, concentration

Number of players: 10 – 30

Game location: spacious safe room

Target

This interesting game, developing dexterity, accuracy and coordination. Children stand behind the circle line. In the center of the circle is the leader. One of the players has the ball. Those standing behind the circle throw the ball at the leader, trying to hit him, or pass the ball to a friend so that he can make a throw.

The leader runs, dodging the ball. The player who did not hit the leader with the ball takes his place.

Age: from six years

The game develops: attentiveness, endurance, coordination, agility, accuracy, reaction

Number of players: 3 or more

Place of play: street

Items needed: ball

Give me a hand

Before the game, children choose an area beyond which they cannot run.

One leader is selected - the tag, the rest of the players move freely around the site.

Salka begins to catch players who are running away from him, while the children try to join hands with the closest player.

Holding hands, they stand facing each other. In this case, the tag does not have the right to grease them.

If the tag catches up with a single player, they switch roles.

Age: from six years

The game develops: attentiveness, endurance, agility, reaction

Number of players: 4 or more

Place of play: street

Jumping sparrows

A wonderful children's game. First draw a circle on the asphalt using chalk.

In the center of the circle is the leader - the “crow”. Behind the circle are all the players who are “sparrows”.

They jump into a circle and jump inside it. Then they jump out of it in the same way.

The “crow” tries to catch the “sparrow” when it jumps inside the circle.

If the “sparrow” is still caught, then he becomes the leader and the game starts all over again.

Age: from six years

The game develops: attentiveness, dexterity, thinking, reaction

Number of players: 3 or more

Place of play: street

British Bulldog

Playing affects the child’s endurance and reaction.

Children appoint two catchers (“bulldogs”). The Bulldogs stand on one side of the court, and everyone else stands on the opposite side. At the signal of one of the “bulldogs” all players must run to the other side. But so that the player is not caught by the bulldogs.

The game continues until all runners become bulldogs.

Age: from six years

The game develops: endurance, reaction, strength

Number of players: 4 or more

Place of play: street

Homeless hare

An interesting game for children of primary school age. A hunter and a homeless hare are selected from among the players. The rest of the players are hares, draw a circle for themselves, and stand inside.

A homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle, then the hare that was standing in the circle must immediately run away, because it becomes homeless, and the hunter will hunt for it. As soon as the hunter catches a hare, he himself becomes a hare, and the former hare becomes a hunter.

Age: from six years

The game develops: attentiveness, endurance, thinking, reaction

Number of players: 3 or more

Place of play: street

White bears

Polar bears is an active group game for children of primary school age. Develops active creative motor actions motivated by the plot of the game.

At the edge of the area, which represents the sea, a small place is outlined - an ice floe, on which the driver stands - “ polar bear" The remaining “cubs” will be randomly placed throughout the site.

“The Bear” growls: “I’m going out to fish!” - and runs to catch the “cubs”. Having caught one “bear cub”, he takes it to the ice floe, then catches another.

Two caught “bear cubs” join hands and begin to catch the rest of the players. Having caught someone, two “bear cubs” join their free hands so that the caught one ends up between their hands, and shout: “Bear, help!”

The “bear” runs up, greases the caught one and takes him to the ice floe.

The next two caught also join hands and catch the rest of the “cubs”.

When all the cubs are caught, the game ends.

The last player caught wins and becomes the “polar bear”.

Note. A caught “bear cub” cannot slip out from under the hands of the couple surrounding it until the “bear” has insulted it. When catching, it is forbidden to grab players by their clothes, and those running away are prohibited from running outside the boundaries of the area.

Age: from six years

The game develops t: agility, reaction, imagination

Number of players: 7 or more

Three, Thirteen, Thirty

Three, Thirteen, Thirty is a game that develops attention and quick reactions in children. Can be used at school for physical education sessions for primary school students.

Participants in the game agree in advance which number represents which action. Players line up in a line at a distance of arms outstretched to the sides.

If the driver (teacher) says “three”, all players must raise their hands up, when the word “thirteen” - hands on the belt, when the word “thirty” - hands forward, etc. (You can come up with a variety of movements). Players must quickly execute the appropriate movements.

Age: from six years

The game develops: attentiveness, reaction

Number of players: 7 or more

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