Street Fighter IV is a high-definition fighting game (three additional graphics filters included!). Complete list of moves and combos in Street Fighter IV Street fighter 4 combo attacks

Let's be honest with each other - the best fighting game. Don't be fooled by nostalgia or loyalty to a certain series of games. And this doesn't mean that other fighting games are bad. For five years now (including arcade machines - six) he has been showing everyone how to make 2D fighting games with three-dimensional characters. As you know, fighting games don’t last that long, just look at the meager online presence of their colleagues. But this never bothered the series. It’s clear that the original one wouldn’t have lived that long if it weren’t for the updates. Therefore, the next “update” has arrived; the king did not think of dying.

The best thing is that "" is not sold as a separate game, but as DLC that updates the game. However, you can also buy one, which includes the game, a new addition and costume sets. The whole thing costs 300 and 500 rubles, respectively.

The most important innovations are fighters. “” features four already familiar characters from: the notorious Poison, Rolento, Elena and the big guy Hugo, as well as the newcomer Decapre, whom you couldn’t play as in previous games in the series. The developers also added a nickel of slightly corrected arenas from , made it possible to publish matches on YouTube, and made changes to the combat system, which made it possible to study the game from a new angle even for those who already know the mechanics from cover to cover. Now no one will feel like a fish in water.


The most interesting innovation in combat is the ability to use two Ultra combos at once in a match. For some, this is an opportunity to end the battle in a few moves, for others it is a great chance to control the enemy. You should be more careful and attentive, because now danger awaits both on the ground and in the air: you never know where you can get an “ultra”.

The next important innovation is the ability to absorb blows, which can disrupt the enemy's plans. Some fighters are able to absorb an “ultra” and then finish it off with their own, even if there is very little health left. The game also now allows you to get up from the ground with a slight delay, which breaks down fraudulent tactics of continuously controlling the victim.


The game is still not friendly to a new player who is not familiar with . Roughly speaking, this is a fighting game that you need to know how to play. The method of pressing all the buttons in the hope that cool combos and techniques will work here practically does not work - you have to sit in training or test mode and literally teach the character. The appearance of Poison makes learning easier, since this is one of the simplest characters, by studying which you can understand exactly how it works. Well, don’t forget that Poison is ready to please the eye with its juicy shapes. However, it is important to understand that the canon was rewritten, and now Posion is 100% female, so no more reasons show homophobia.

In general, training has become much easier; new settings can save combos at a certain moment or simulate online lags. You can always call a friend for training, which makes the process of learning the basics or consolidating what you have learned much more fun.


Ultra Street Fighter 4 is a perfect example of how to support fighting games in a way that both long-time fans and newcomers who just bought SF or have recently played can enjoy it. This is the ultimate fighting game that requires a certain amount of skill, where you always need to assess the situation and take action quickly. Also, with innovations, the effect of unpredictability has increased.

Hello comrades. Once upon a time, when I was still regularly releasing new content, I was asked to sort out the scandal that had just died down Marvel vs Capcom: Infinite. Why did a game with such incendiary gameplay fail so miserably? But at that moment my soul was not in the mood for such reasoning. Then I wiped away a stingy man’s tear and remembered those who died untimely... However, today the situation is repeating itself! In a different genre, and in a slightly different format - but the essence has not changed one bit. The players decided to get together and bury Warcraft III: Reforged. Apparently, it's time to reopen old wounds.

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It happens that a long-forgotten game comes to life again in the soul thanks to one seemingly insignificant event. Each of us strives to find something different in our favorite genre: some crave mind-blowing combos, others are drawn to the tournament hype. Personally, my secret desire is to see the “weak” defeat the “strong”. To feel that victory goes to the most worthy, and not the “cheapest”... In short, I love it when low-shooting wins 😉 And it was this rare pleasure that Tekken World Tour 2018 gave me, where the Korean fighter Rangchu was a resounding success. He dragged the tournament with his Panda - he beat the best of the best on a character that is usually chosen just to troll the noobs! In general, today we are looking for bears. Here I will tell you how to play for them and how to deal with the furry mischief-makers.

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Comrades, the training in Dead or Alive 6 is broken! And it’s just hilarious 🙂 I wasn’t the one who discovered the glitch, but it’s obvious that it doesn’t cause much harm (except that it sometimes crashes the game!). But it can bring a lot of good mood.

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The main mechanics were carried over into Dead or Alive 6 from previous parts of the series. Strikes beat throws, throws grab holds, holds counter strikes - this triangle has been creating the foundation of local combat since ancient times. But there are significant innovations in DoA number six, and here I want to talk about perhaps the most important of them.

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Let's watch the new trailer for the story mode of Mortal Kombat 11. Good, funny, expected. As I said earlier, a bunch of characters from all timelines will be crammed into the story mod - this is what fans of the series are waiting for!

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I don’t want to swear on my blog - this is not the right format. But it doesn’t work out any other way... Have they really gone crazy there, b#$%!? We have once again been given an UNFINISHED fighting game! Okay, DoA5 was just a crooked port on PC, but with the release of the new part, as far as I know, the consoles also sucked. In short, you won’t be able to play this fighting game with friends!

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You can find the game version in our store!

Street Fighter 4, we present to your attention a complete list of moves and combos that you can use in the game. The list contains both basic characters and “special” ones, indicating the requirements for opening them.

This list contains Special Moves, ex-Moves, as well as all standard moves.

Accepted designations:

P - Punch (Punch with “any” hand)
LP - Low Punch
MP - Medium Punch
HP - Hard Punch
K - Kick (Kick with "any" foot)
LK - Low Kick
MK - Medium Kick
HK - Hard Kick
D - Down
DB - Down/Back
DT - Down/Towards
T - Towards
B - Back
UB - Up/Back
UT - Up/Towards
U - Up

# (for direction) - time in seconds for which you want to delay the corresponding direction on the controller. For example, 2D, DT, T + P….press down for 2 seconds, then follow the rest of the commands.

# (for a punch or kick) - indicates the number of kick or punch buttons that must be pressed simultaneously. For example, 3P means you need to press three punch buttons at the same time, 2K means you need to press 2 kick buttons at the same time.

Abel

Abel Change of Direction (Quick Combo Grapple) Move:
D,DT,T+P
T+P
T+K
Abel Hoyle Kick (Flip Kick) Move:
D, DB, B + K
Abel Marceau Rolling Move:
D,DT,T+K
Abel Tornado Slew (Head Twirl Throw) Move:
T,DT,D,DB,B+P
Abel Sky Fall (Throw) Move:
T, D, DT + P
Abel EX Moves:
Abel Ex-Change of Direction:
D,DT,T+2P
T+P
T+K
Abel Ex-Hoyle Kick (Flip Kick) Move:
D, DB, B + 2K
Abel Ex-Marceaux Rolling Move:
D,DT,T+2K
Abel Ex-Tornado Slew (Head Twirl Throw) Move:
T,DT,D,DB,B+2P
Abel Ex-Sky Fall (Throw) Move:
T, D, DT + 2P
Abel Super and Ultra Moves:
Abel Mushin (Multiple Punches and Head Twirl Throw) Move:
D, DT, T, D, DT, T+P
Abel Muga (Ultra Head Twirl Throw) Move:
D,DT,T,D,DT,T+3P
Abel Elbow (Launcher) Move:
D+HP

Akuma

Akuma: When all standard characters are unlocked (not Akuma, Gouken or Seth), complete Arcade mode with your favorite character and get at least two Perfects with at least two Ultra Finishes. You will then be asked to fight Akuma after defeating Seth, you must win this fight to unlock the character.

Akuma Gou Hadouken (Fireball) Move:

D,DT,T+P
Akuma Zankuu Hadouken (Air Fireball) Move:
D, DT, T + P (while in the Air)
Akuma Shakunetsu Hadouken (Red Fireball) Move:
T,DT,D,DB,B+P
Akuma Hyakki Shuu (Demon Flip) Move:
T, D, DT + K
Akuma Tatsumaki Zankuu Kyaku (Hurricane Kick) Move:
D, DB, B + K
Akuma Tatsumaki Zankuu Kyaku (Air Hurricane Kick) Move:
D, DB, B + K (While in the Air)
Akuma Shoryuken (Dragon Punch) Move:
T, D, DT + P
Akuma Ashura Senkuu (Teleport) Move:
T, D, DT + 3P (or) 3K
Akuma Ex-Moves:
Akuma Ex-Gou Hadouken (Fireball) Move:
D,DT,T+2P
Akuma Ex-Zankuu Hadouken (Air Fireball) Move:
D, DT, T + 2P (while in the Air)
Akuma Ex-Shakunetsu Hadouken (Power Fireball) Move:
T,DT,D,DB,B+2P
Akuma Ex-Hyakki Shuu (Demon Flip) Move:
T, D, DT + 2K
Akuma Ex-Tatsumaki Zankuu Kyaku (Hurricane Kick) Move:
D, DB, B + 2K
Akuma Ex-Tatsumaki Zankuu Kyaku (Air Hurricane Kick) Move:
D, DB, B + 2K (Airborne)
Akuma Ex-Shoryuken (Dragon Punch) Move:
T, D, DT + 2P
Akuma Super and Ultra Moves:
Akuma Sun Goku Satsu (Super-Raging Demon) Move:
LP, LP, T, LK, HP
Akuma Shun Goku Satsu (Ultra-Raging Demon) Move:
LP, LP, B, LK, HP
Akuma Overhead Chop Move:
T+MP
Akuma Dive Kick:
D+MK

Balrog (Boxer)

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Balrog Dash Straight (Running Punch) Move:
2B, T+P
Balrog Dash Grand Straight (Running Low Punch) Move:
2B,DT+P
Balrog Running Overhead Punch Move:
2B, DT + P(Hold)
Balrog Dash Smash (Running Uppercut) Move:
2B, T+K
Balrog Dash Grand Smash (Running Low Uppercut) Move:
2 B, DT + K
2D, U+P
Balrog Turn Punch or Turn Uppercut Move:
3P (press) or 3K (press)
Balrog Ex-Moves:
Balrog Ex-Dash Straight (Running Punch) Move:
2B, T+2P
Balrog Ex-Dash Grand Straight (Running Low Punch) Move:
2B,DT+2P
Balrog Ex-Dash Smash (Running Uppercut) Move:
2B, T+2K
Balrog Ex-Dash Grand Smash (Running Low Uppercut) Move:
2B,DT+2K
Balrog Buffalo Headbutt Move:
2D, U+2P
Balrog Super and Ultra Moves:
Balrog Crazy Buffalo (Super Running Punch or Super Running Uppercut) Move:
2B, T, B, T + P or K
Balrog Violent Buffalo (Ultra Running Punch or Ultra Running Uppercut):
2B, T, B, T + 3P or 3K
Balrog Normal Moves:
Balrog Foot Punch Move:
D+MK
Balrog Ducking uppercut Move:
D+HP
Balrog Punch Sweep Move:
D+HK

Blanca

2-button techniques require 2 seconds of pressing.
Blanka Electric Thunder Move:
Press P Rapidly
Blanka Rolling Attack (Beast Roll) Move:
2B, T+P
Blanka Backstep Rolling (Hop Back Arching Roll Attack) Move:
2B, T+K
Blanka Vertical Rolling (Upwards Beast Roll) Move:
2D, U+K
Blanka Hop Move:
B or T + 3K
Blanka Beast Slide Move:
DT+HP
Blanka Duck Move:
D+3P
Blanka Ex-Moves:
Blanka Ex-Electric Thunder Move:
Press 2P Rapidly
Blanka Ex-Rolling Attack (Beast Roll) Move:
2B, T+2P
Blanka Ex-Backstep Rolling (Hop Back Arching Roll Attack) Move:
2B, T+2K
Blanka 2Ex-Vertical Rolling (Upwards Beast Roll) Move:
2D, U+K
Blanka Super and Ultra Moves:
Blanka Grand Shave Rolling (Super Beast Roll) Move:
2B, T, B, T+P
Blanka Lighting Cannonball (Ultra Beast Roll) Move:
2B, T, B, T + 3P
Blanka Normal Moves:
Blanka Cross Up Kick Move:
UT + MK (While in the Air)
Blanka Anti-Air Claws Move:
U+HP (While in the Air)

Chun Li

2-button techniques require 2 seconds of pressing.
Chun Li Hyakuretsu Kyaku (Lightning Leg Kicks) Moves:
Press K Rapidly
Chun Li Kikouken (Fireball) Move:
2B, T+P
Chun Li Hazan Shuu (Overhead Flip Kick) Move:
2T, DT, D, DB, B+K
Chun Li Spinning Bird Kick Move:
2D, U+K
Chun Li Command Combo Kicks Moves:
B+MK
MK
D,U+K
Chun Li Air Throw Move:
LP + LK (in the air)
Chun Li Ex-Moves:
Chun Li Ex-Hyakuretsu Kyaku (Lightning Leg Kicks) Moves:
Press 2K Rapidly
Chun Li Ex-Kikouken (Fireball) Move:
2B, T+2P
Chun Li Ex-Hazan Shuu (Overhead Flip Kick) Move:
2T, DT, D, DB, B + 2K
Chun Li Ex-Spinning Bird Kick Move:
2D, U+2K
Chun Li Super and Ultra Moves:
Chun Li Senretsu Kyaku (Super Lighning Leg Kicks) Move:
2B, T, B, T + K
Chun Li Housenka (Ultra Lightning Leg Kicks) Move:
2B, T, B, T + 3K
Chun Li Normal Moves:
Chun Li Crouching Medium Kick of Death Move:
2D+MK
Chun Li Head Stomp Move:
2D + MK (in the air)
Chun Li Backflip Kick Move:
2DT+LK
Chun Li Flip Cross Up Kick Move:
2DT+MK
Chun Li Hop Kick Move:
2T+MK
Chun Li Wall Jump Move:
2T (in the air)

Crimson Viper

Crimson Viper Thunder Knuckle (Flashing Fist) Move:
D, DB, B+P
Crimson Viper Burning Kick (Flame Kick) Move:
D, DB, B + K
Crimson Viper Aerial Burning Kick (Air Flame Kick) Move:
D, DB, B + K (in the air)
Crimson Viper Seisumo Hammer (Explosive Ground Pound) Move:
T, D, DT + P
Crimson Viper Super Jump Move;
D,U
Crimson Viper Ex-Moves:
Crimson Viper Ex-Thunder Knuckle (Flashing Fist) Move:
D, DB, B + 2P
Crimson Viper Ex-Burning Kick (Flame Kick) Move:
D, DB, B + 2K
Crimson Viper Ex-Seisumo Hammer (Explosive Ground Pound) Move:
T, D, DT + 2P
Crimson Viper Super and Ultra Moves:
Crimson Viper Emergency Combination (SuperFlashing Fist and Kick) Move:
D, DT, T, D, DT, T+P
Crimson Viper Burst Time (Ultra Flashing Fist) Move:
D,DT,T,D,DT,T+3P
Crimson Viper Normal Moves:
Crimson Viper Hard Punch Move:
HP
Crimson Viper Overhead Attack Move:
T+MP

Dhalsim

Dhalsim Yoga Fire Move:
D,DT,T+P
Dhalsim Yoga Flame Move:
T,DT,D,DB,B+P
Dhalsim Yoga Blast (Upwards Fireball) Move:
T,DT,D,DB,B+K
Dhalsim Yoga Teleport Move:
T, D, DT)or) B, D, DB + 3P (or) 3K
Dhalsim Foot Drill (in the air) Move:
D+K
Dhalsim Head Drill (in the air) Move:
D+P
Dhalsim Yoga Tower Move:
D+3P
Dhalsim Ex-Moves:
Dhalsim Ex-Yoga Fire Move:
D,DT,T+2P
Dhalsim Ex-Yoga Flame Move:
T,DT,D,DB,B+2P
Dhalsim Ex-Yoga Blast (Upwards Fireball) Move:
T, DT, D, DB, B + 2K
Dhalsim Super and Ultra Moves:
Dhalsim Yoga Inferno (Super Yoga Flame) Move:
D, DT, T, D, DT, T+P
Dhalsim Yoga Catastrophe (Ultra Yoga Fire) Move:
D,DT,T,D,DT,T+3P
Dhalsim Normal Moves:
dhalsim Slide Move:
DT+K
Dhalsim Jumping Hard Punch (in the air) Move:
HP
Dhalsim Hook Arm Move:
B+MP
Dhalsim Anti Air Knee Move:
B+HK

E.Honda

2-button techniques require 2 seconds of pressing.
E. Honda Hyakuretsu Harite (Hundred Hand Slap) Move:
Press P Rapidly
E. Honda Super Zutsuki (Flying Headbutt) Move:
2B, T+P
2D, U+K
E. Honda Ooichou Nage (Throw and Butt Smash) Move:
2T, DT, D, DB, B+P
E.Honda Ex-Moves:
E. Honda Ex-Hyakuretsu Harite (Hundred Hand Slap) Move:
Press 2P Rapidly
E. Honda Ex Super Zutsuki (Flying Headbutt) Move:
2B, T + 2P - Hold B 2 seconds
E. Honda Super Hyakkan Otoshi (Sumo Splash) Move:
2D, U+2K - Hold D 2 seconds
E. Honda Ex-Ooichou Nage (Throw and Butt Smash) Move:
2T, DT, D, DB, B + 2P
E.Honda Super and Ultra Moves:
E. Honda Onimusou (Super Flying Headbutt) Move:
2B, T, B, T+P
E. Honda Super Onimusou (Ultra Flying Headbutt) Move:
2B, T, B, T + 3P
E.Honda Normal Moves:
2DT+HK
E. Honda Jumpin Hard Punch (in the air) Move:
HP
E. Honda Jumping Splash (in the air) Move:
D+MK

El Fuerte

El Fuerete Habanero Dash (Running Forward) Move:
D,DT,T+P
Add any of the following:
LP - Stop the Dash
MP - Body Splash
HP - Flying Throw
LK - Stops Run and Backward Dash
MK - Jumping Kick
HK - Sliding Kick
El Fuerte Habanero Back Dash (Running Backwards) Move:
D, DB, B+P
Add any of the following:
LP - Stops Dash
MP - Body Splash
HP - Flying Throw
K - Hops towards Wall
K (Hold 2 seconds) - El Fuerte Quesadilla Bomb (Chest Buster) Move.
El Fuerte Guacamole Slew (Air throw) Move:
T, D, DT + K
El Fuerte Wall Jump Move:
T (While in the Air)
El Fuerte Ex-Moves:
El Fuerte Ex-Habanero Dash:
D,DT,T+2P
El Fuerte Ex-Habanero Back Dash Move:
D, DB, B + 2P
El Fuerte Ex-Guacamole Slew (Air Throw) Move:
T, D, DT + 2K
El Fuerte Super and Ultra Moves:
El Fuerte Dynaite (Super):
D, DT, T, D, DT, T+K
El Fuerte Flying Gigabuster (Ultra) Move:
D,DT,T,D,DT,T+3K
El Fuerte Normal Moves:
El Fuerte Overhead Kick Move:
T+MK
El Fuerte Anti Air Punch Move:
D+HP
El Fuerte Jumping Hard Punch Move:
HP (in the air)

Guile

2-button techniques require 2 seconds of pressing.
Guile Sonic Boom Move:
2B, T+P
Guile Somersault Kick (Flash Kick) Move:
2D, U+K
Guile Air Throw Move:
LP + LK (in the air)
Guile Ex-Moves:
Guile Ex-Sonic Boom Move:
2B, T+2P
Guile Ex-Somersault Kick (Flash Kick) Move:
2D, U+2K
Guile Super and Ultra Moves:
Guile Double Somersault (Super Flash kick) Move:
2DB, DT, DB, UT + K
Guile Somersault Explosion (Ultra Flash Kick) Move:
2DB, DT, DB, UT + 3K
Guile Normal Moves:
Guile Overhead Punch Move:
T+MP
Guile Anti-Air Kick Move:
MK
Guile Crouching Uppercut Move:
D+HP
Guile Bazooka Knee Move:
T+LK
Guile Cross Up Knee Move:
LK (in the air)

Ken

Ken Haduken (Fireball) Move:
D,DT,T+P
Ken Shoryuken (Dragon Punch Uppercut) Move:
T, D, DT + P
Ken Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:
D, DB, B + K
Ken Ex-Moves:
Ken Ex-Haduken (Fireball) Move:
D,DT,T+2P
Ken Ex-Shoryuken (Dragon Punch Uppercut) Move:
T, D, DT + 2P
Ken Ex-Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:
D,BD,B+2K
Ken Super and Ultra Moves:
Ken Shoryureppa (Super Dragon Punch Uppercut) Move:
D, DT, T, D, DT, T+P
Ken Shinryuken (Ultra Dragon Punch Uppercut) Move:
D,DT,T,D,DT,T+3P
Ken Normal Moves:
Ken Cross Up kick Move:
MK (in the air)
Ken Forward Kick Move:
T+MK
Ken Spinning Side Kick Move:
T+K

M. Bison (Dictator)

2-button techniques require 2 seconds of pressing.
M. Bison Psycho Crusher Attack (Flaming Torpedo) Move:
2B, T+P
M. Bison Double Knee Press (Scirssor Kicks) Move:
2B, T+K
2D, U+KP
2D, U + P P
M. Bison Warp (Teleport) Move:
T, D, DT + 3P or 3K
M. Bison Ex-Moves:
M. Bison Ex-Psycho Crusher Attack (Flaming Torpedo) Move:
2B, T+2P
M. Bison Ex-Double Knee Press (Scirssor Kicks) Move:
2B, T+2K
M. Bison Head Press & Somersault Skull Diver (Head Stomp and Body Splash) Move:
2D,U+2KP
M. Bison Devil's Reverse (Aerial Fist Dive, Flying Chop) Move:
2D,U+2PP
M. Bison Super and Ultra Moves:
M. Bison Knee Press Nightmare (Super Scissor Kick) Move:
2B, T, B, T + K
M. Bison Nightmare Booster (Ultra Scissor Kick) Move:
2B, T, B, T + 3K
M. Bison Normal Moves:
M. Bison Standing Medium Kick of Death Move:
MK
M. Bison Jumping Medium Kick Move:
MK (in the air)
M. Bison Anti-Air Kick Move:
H.K.
M. Bison Slide Kick Move:
D+HK
M. Bison Double Air Punch Move:
MP MP (in the air)

Rufus

Rufus Kyuuseishu Kick (Flying Kick) Move:
D, DT, T + K K
Rufus Ginga Tornado (Spinning Body Punch) Move:
D,DT,T+P
Rufus Jatotsu Nature (Rapid Aerial Punches) Move:
T, D, DT + P
Rufus Aerial Dive Kick
T or B + K (in the air)
Rufus Overhead Kick Move:
T or B + MK (in the air)
Rufus Ex-Moves:
Rufus Ex-Kyuuseishu Kick (Flying Kick) Move:
D, DT, T + 2K K
Rufus Ex-Ginga Tornado (Spinning Body Punch) Move:
D,DT,T+2P
Rufus Ex-Jatotsu Nature (Rapid Aerial Punches) Move:
T, D, DT + 2P
Rufus Super and Ultra Moves”
Rufus Spectacular Romance (Super) Move:
D, DT, T, D, DT, T+P
Rufus Opera Symphony (Ultra) Move:
D,DT,T,D,DT,T+3P

Ryu

Ryu Haduken (Fireball) Move:
D,DT,T+P
Ryu Shoryuken (Dragon Punch Uppercut) Move:
T, D, DT + P
Ryu Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:
D, DB, B + K
Ryu Ex-Moves:
Ryu Ex-Haduken (Fireball) Move:
D,DT,T+2P
Ryu Ex-Shoryuken (Dragon Punch Uppercut) Move:
T, D, DT + 2P
Ryu Ex-Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:
D,BD,B+2K
Ryu Super and Ultra Moves:
Ryu Shinkuu Hadoken (Super Fireball) Move:
D, DT, T, D, DT, T+P
Ryu Metsu Hadoken (Ultra Fireball) Move:
D,DT,T,D,DT,T+3P
Ryu Normal Moves:
Ryu Dash Punch Move:
T+HP
Ryu Overhead Punch Move:
T+MP
Ryu Crouching Medium Kick Move:
D+MK

Sagat

Sagat Tiger Shot (High) Move:
D,DT,T+P
Sagat Grand Toger Shot (Low) Move:
D,DT,T+K
Sagat Tiger Uppercut Move:
T, D, DT + P
Sagat Tiger Knee Crush Move:
T, D, DT + K
Sagat Ex-Moves:
Sagat Ex-Tiger Shot (High) Move:
D,DT,T+2P
Sagat Ex-Grand Toger Shot (Low) Move:
D,DT,T+2K
Sagat Ex-Tiger Uppercut Move:
T, D, DT + 2P
Sagat Ex-Tiger Knee Crush Move:
T, D, DT + 2K
Sagat Super and Ultra Moves:
Sagat Tiger Genocide (Super) Move:
D, DT, T, D, DT, T+P
Sagat Destruction (Ultra) Move:
D,DT,T,D,DT,T+3K
Sagat Normal Moves:
Sagat Crouching Light Kick Move:
D+LK
Sagat Standing Hard Kick Move:
H.K.

Vega (Claw)

2-button techniques require 2 seconds of pressing.
Vega Rolling Crystal Flash (Rolling Claw Attack) Move:
2B, T+P
Vega Flying Barcelona Attack * Izuna D|rop (Wall Dive and Throw) Move:
2D, U+KP
Vega Sky High Claw (Awerial Claw Attack) Move:
2D, U+P
Vega Scarlet Terror (Flip Kick) Move:
2DB, T+K
Vega Flip Back Move:
3P or 3K
Vega Focus Attack Move:
MP+MK
Vega Claw Throw Move:
T, D, DT + P
Vega Mask throw Move:
T, D, DT + 2P
Vega Ex-Moves:
Vega Ex-Rolling Crystal Flash (Rolling Claw Attack) Move:
2B, T+2P
Vega Ex-Flying Barcelona Attack & Izuna Drop (Wall Dive and Throw) Move:
2D,U+2KP
Vega Ex-Sky High Claw (Aerial Claw Attack) Move:
2D, U+2P
Vega Ex-Scarlet Terror (Flip Kick) Move:
2DB, T+2K
Vega Super and Ultra Moves:
Vega Flying Barcelona Special And Rolling Izuna drop (Super Wall Dive and Throw) Move:
2DB, DT, DB, UT + KP
Vega Bloody High Claw (Ultra Wall Jump and Slice) Move:
2DB, DT, DB, UT + 3KP
Vega Normal Moves:
Vega Leaping Kick (Launcher) Move:
DT+HK
Vega Medium Punch Claw Move:
D+MP
Vega Slide Sweep Move:
D+HK
Vega Kara Throw Move:
HK, LP + LK
Vega Air Throw Move:
LP + LK (in the air)

Zangief

Zangief Screw Piledriver Move:
B, DB, D, DT, T, UT, U+P (360 motion)
Zangief Banishing Flat (Green Glove) Move:
T, D, DT + P
Zangief Double Lariat (Quick Double Lariat with Kicks) Move:
3P or 3K
Zangief Flying Powerbomb (Running Grab and Slam) Move:
B, DB, D, DT, T, UT, U+K (360 motion)
Zangief Ex-Moves:
Zangief Ex-Screw Piledriver Move:
B, DB, D, DT, T, UT, U+2P (360 motion)
Zangief Ex-Banishing Flat (Green Glove) Move:
T, D, DT + 2P
Zangief Ex-Flying Powerbomb (Running Grab and Slam) Move:
B, DB, D, DT, T, UT, U+2K (360 motion)
Zangief Super and Ultra Moves:
Zangief Final Atomatic Buster (Super Screw Piledriver) Move:
B, DB, D, DT, T, UT, U, UB, B, DB, D, DT, T+P (720 Motion)
Zangief Ultimate Atomic Buster (Ultra Screw Piledriver) Move:
B, DB, D, DT, T, UT, U, UB, B, DB, D, DT, T + 3P (720 Motion)

Seth

Activating the ability to play asSeth: Complete Arcade Mode with all characters (except "initially hidden").

Seth Sonic Boom: D, DT, T+P
Seth Shoryuken: T, D, DT + P
Seth Hyakuretsukyaku: D, DB, B, + K
Seth Tandem Engine: D, DB, B+P
Seth Yoga Teleport: T, D, DT (or DB) + 3P(or 3K)
Seth Spinning Piledriver: B, DB, D, DT, T, UT, U+P

Seth EX-Sonic Boom: D, DT, T + 2P
Seth EX-Shoryuken: T, D, DT + 2P
Seth EX-Hyakuretsukyaku: D, DB, B + 2K
Seth EX-Tandem Engine: D, DB, B + 2P
Seth EX-Spinning Piledriver: B, DB, D, DT, T, UT, U+2P

Seth Super and Ultra Moves

Seth Tandem Storm: D, DT, T, D, DT, T+P
Seth Tandem Stream: D, DT, T, D, DT, T + 3P

Gouken

Activating the ability to play asGouken:After you unlock the Akuma character, complete Arcade mode with your favorite character and get at least two Perfect and three Ultra Finishes. You will be prompted to defeat Gouken after defeating Seth, defeat him to unlock.

Gouken Gohadouken: D, DT, T+P
Gouken Senkugoshoha: D, T, DT + P
3Gouken Tatsumaki Gorasen: D, DT, B + K
Gouken Kongoshin: B, D, DB + P (or K)
Gouken Hyakki Shu: D, T, DT + K

Gouken EX-Gohadouken: D, DT, T + 2P
Gouken EX-Senkugoshoha: D, T, DT + 2P
Gouken EX-Tatsumaki Gorasen: D, DT, B + 2K
Gouken EX-Kongoshin: B, D, DB + 2P (or 2K)
Gouken EX-Hyakki Shu: D, T, DT + 2K

Gouken Super and Ultra Moves

Gouken Forbidden Shoryuken: D, DT, T, D, DT, T+P
Gouken Shin Shoryuken: D, DT, T, D, DT, T + 3P
Gouken Throw Launcher B, LP + LK

Dan

Activating the ability to play asDan: Complete Arcade Mode using Sakura.

Dan Gadouken: D, DT, T+P
Dan Koryuken: T, D, DT + P
Dan Dankukyaku: D, DB, B+K
Dan Kuchu Dankukyaku: d, DB, B + K (while in air)

Dan EX-Gadouken: D, DT, T + 2P
Dan EX-Koryuken: T, D, DT + 2P
Dan EX-Dankukyaku: D, DB, B + 2K
Dan EX-Kuchu Dankukyaku: D, DB, B + 2K (While in Air)

Dan Super and Ultra Moves

Dan Hissho Buraiken: D, DT, T, D, DT, T+P
Dan Legendary Taunt: D, DT, T, D, DT, T + P + K
Dan Shisso Buraiken: D, DT, T, D, DT, T+3P

Cammy

Activating the ability to play asCammy: Complete Arcade Mode using the Crimson Viper character.

Cammy Spiral Arrow: D, DT, T+K
Cammy Cannon Spike: T, D, DT + K
Cammy Quick Spin Knuckle: T, DT, D, DB, B+P
Cammy Hooligan Combination: DB, D, DT, T, UT + P (LK + LP close to throw from air)
Cammy Cannon Strike: D, DB, B + K (While in Air)

Cammy EX Spiral Arrow: D, DT, T+2K
Cammy EX Cannon Spike: T, D, DT + 2K
Cammy EX Quick Spin Knuckle: F, DF, D, DB, B + 2P
Cammy EX Cannon Strike: D, DB, B + 2K (While in Air)

Cammy Super and Ultra Moves

Cammy Spin Drive Smasher: (D, DT, T) x 2 + K
Cammy Gyro Drive Smasher: (D, DT, T) x 2 + 3K

Fei Long

Activating the ability to play asFei Long: Complete Arcade Mode using Abel.

Fei Long Rekka Ken: (D, DT, T + P) X 3
Fei Long Flame Kick: B, D, DB + K
Fei Long Flying Kick: B, DB, D, DT, T, UT + K
Fei Long Flip Grab: T, DT, D, DB, B + K (close to opponent)

Fei Long EX Moves

Fei Long EX-Rekka Ken: D, DT, T+2P, D, DT, T+P, D, DT, T+P
Fei Long EX-Flame Kick: B, D, DB + 2K
Fei Long EX-Flying Kick: B, DB, D, DT, T, UT + 2K
Fei Long EX-Flip Grab: T, DT, D, DB, B + 2K (close to opponent)

Fei Long Super and Ultra Moves

Fei Long Rekka Shin Ken: D, DT, T, D, DT, T+P
Fei Long Rekka Shin Geki: D, DT, T, D, DT, T + 3P

Gen

Activating the ability to play asGen: Complete Arcade Mode using Chun-Li.

Gen Change Fighting Style (Punch): 3P
Gen Change Fighting Style (Kick): 3K
Gen Rapid Slap (Punch Style): P, P, P
Gen Air Kicks (Punch Style): T, D, DT + 2K
Gen Rolling Attack (Kick Style): B, T+P
Gen Off the Wall Jump (Kick Style): D, U + K

Gen EX-Rapid Slap (Punch Style): 2P, 2P, 2P
Gen EX-Air Kicks (Punch Style): T, D, DT + 2K, K
Gen EX-Rolling Attack (Kick Style): B, T+2P
Gen EX-Off the Wall Jump (Kick Style): D, U+2K

Gen Super and Ultra Moves

Gen Zan'ei (Punch Style): D, DT, T, D, DT, T+P
Gen Zetsuei (Punch Style): D, DT, T, D, DT, T + 3P
Gen Jyakoha (Kick Style): D, DT, T, D, DT, T+K
Gen Ryukoha (Kick Style): D, DT, T, D, DT, T + 3K

Rose

Activating the ability to play asRose: Complete Arcade Mode using M. Bison.

Rose Soul Spark: B, DB, D, DT, T+P
Rose Soul Spiral: D, DT, T+K
Rose Soul Reflect: D, DB, B+P

Rose EX-Soul Spark: B, DB, D, DT, T+P, P
Rose EX-Soul Spiral: D, DT, T+K, K
Rose EX-Soul Reflect: D, DB, B + P, P

Rose Super and Ultra Moves

Rose Aura Soul Spark (Super): D, DT, T, D, DT, T+P
Rose Illusion Spark (Ultra): D, DT, T, D, DT, T + 3P

Sakura

Activating the ability to play asSakura: Complete Arcade Mode using Ryu.

Sakura Hadouken: D, DT, T+P
Sakura Shoryuken: T, D, DT + P
Sakura Shunpukyaku: D, DB, B + K
Sakura Air Shunpukyaku: D, DB, B + K (While in Air)
Sakura Sakura Otoshi: T, D, DT + K, P

Sakura EX-Hadouken: D, DT, T + 2P
Sakura EX-Shoryuken: T, D, DT + 2P
Sakura EX-Shunpukyaku: D, DB, B + 2K
Sakura EX-Air Shunpukyaku: D, DB, B + 2K (While in Air)
Sakura EX-Sakura Otoshi: T, D, DT + 2K, P

Sakura Super and Ultra Moves

Sakura Karu Ichiban: D, DB, B, D, DB, B + K
Sakura Haru Ranman: D, DB, B, D, DB, B + 3K

This list contains Special Moves, ex-Moves, as well as all standard moves.

Accepted designations:

P - Punch (Punch with “any” hand)

LP - Low Punch

MP - Medium Punch

HP - Hard Punch

K - Kick (Kick with "any" foot)

LK - Low Kick

MK - Medium Kick

HK - Hard Kick

D - Down

DB - Down/Back

DT - Down/Towards

T - Towards

B - Back

UB - Up/Back

UT - Up/Towards

U - Up

# (for direction) - time in seconds for which you want to delay the corresponding direction on the controller. For example, 2D, DT, T + P….press down for 2 seconds, then follow the rest of the commands.

# (for a punch or kick) - indicates the number of kick or punch buttons that must be pressed simultaneously. For example, 3P means you need to press three punch buttons at the same time, 2K means you need to press 2 kick buttons at the same time.

Abel Change of Direction (Quick Combo Grapple) Move:

Abel Hoyle Kick (Flip Kick) Move:

Abel Marceau Rolling Move:

Abel Tornado Slew (Head Twirl Throw) Move:

T,DT,D,DB,B+P

Abel Sky Fall (Throw) Move:

Abel Ex-Change of Direction:

Abel Ex-Hoyle Kick (Flip Kick) Move:

Abel Ex-Marceaux Rolling Move:

Abel Ex-Tornado Slew (Head Twirl Throw) Move:

T,DT,D,DB,B+2P

Abel Ex-Sky Fall (Throw) Move:

Abel Super and Ultra Moves:

Abel Mushin (Multiple Punches and Head Twirl Throw) Move:

D, DT, T, D, DT, T+P

Abel Muga (Ultra Head Twirl Throw) Move:

D,DT,T,D,DT,T+3P

Abel Elbow (Launcher) Move:

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Akuma: When all standard characters are unlocked (not Akuma, Gouken or Seth), complete Arcade mode with your favorite character and get at least two Perfects with at least two Ultra Finishes. You will then be asked to fight Akuma after defeating Seth, you must win this fight to unlock the character.

Akuma Gou Hadouken (Fireball) Move:

Akuma Zankuu Hadouken (Air Fireball) Move:

D, DT, T + P (while in the Air)

Akuma Shakunetsu Hadouken (Red Fireball) Move:

T,DT,D,DB,B+P

Akuma Hyakki Shuu (Demon Flip) Move:

Akuma Tatsumaki Zankuu Kyaku (Hurricane Kick) Move:

Akuma Tatsumaki Zankuu Kyaku (Air Hurricane Kick) Move:

D, DB, B + K (While in the Air)

Akuma Shoryuken (Dragon Punch) Move:

Akuma Ashura Senkuu (Teleport) Move:

T, D, DT + 3P (or) 3K

Akuma Ex-Gou Hadouken (Fireball) Move:

Akuma Ex-Zankuu Hadouken (Air Fireball) Move:

D, DT, T + 2P (while in the Air)

Akuma Ex-Shakunetsu Hadouken (Power Fireball) Move:

T,DT,D,DB,B+2P

Akuma Ex-Hyakki Shuu (Demon Flip) Move:

Akuma Ex-Tatsumaki Zankuu Kyaku (Hurricane Kick) Move:

Akuma Ex-Tatsumaki Zankuu Kyaku (Air Hurricane Kick) Move:

D, DB, B + 2K (Airborne)

Akuma Ex-Shoryuken (Dragon Punch) Move:

Akuma Super and Ultra Moves:

Akuma Sun Goku Satsu (Super-Raging Demon) Move:

LP, LP, T, LK, HP

Akuma Shun Goku Satsu (Ultra-Raging Demon) Move:

LP, LP, B, LK, HP

Akuma Overhead Chop Move:

Akuma Dive Kick:

Balrog (Boxer)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Balrog Dash Straight (Running Punch) Move:

Balrog Dash Grand Straight (Running Low Punch) Move:

Balrog Running Overhead Punch Move:

2B, DT + P(Hold)

Balrog Dash Smash (Running Uppercut) Move:

Balrog Dash Grand Smash (Running Low Uppercut) Move:

Balrog Buffalo Headbutt Move:

Balrog Turn Punch or Turn Uppercut Move:

3P (press) or 3K (press)

Balrog Ex-Moves:

Balrog Ex-Dash Straight (Running Punch) Move:

Balrog Ex-Dash Grand Straight (Running Low Punch) Move:

Balrog Ex-Dash Smash (Running Uppercut) Move:

Balrog Ex-Dash Grand Smash (Running Low Uppercut) Move:

Balrog Buffalo Headbutt Move:

Balrog Super and Ultra Moves:

Balrog Crazy Buffalo (Super Running Punch or Super Running Uppercut) Move:

2B, T, B, T + P or K

Balrog Violent Buffalo (Ultra Running Punch or Ultra Running Uppercut):

2B, T, B, T + 3P or 3K

Balrog Normal Moves:

Balrog Foot Punch Move:

Balrog Ducking uppercut Move:

Balrog Punch Sweep Move:

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

2-button techniques require a 2-second press.

Blanka Electric Thunder Move:

Blanka Rolling Attack (Beast Roll) Move:

Blanka Backstep Rolling (Hop Back Arching Roll Attack) Move:

Blanka Vertical Rolling (Upwards Beast Roll) Move:

Blanka Hop Move:

Blanka Beast Slide Move:

Blanka Duck Move:

Blanka Ex-Moves:

Blanka Ex-Electric Thunder Move:

Press 2P Rapidly

Blanka Ex-Rolling Attack (Beast Roll) Move:

Blanka Ex-Backstep Rolling (Hop Back Arching Roll Attack) Move:

Blanka 2Ex-Vertical Rolling (Upwards Beast Roll) Move:

Blanka Super and Ultra Moves:

Blanka Grand Shave Rolling (Super Beast Roll) Move:

Blanka Lighting Cannonball (Ultra Beast Roll) Move:

2B, T, B, T + 3P

Blanka Normal Moves:

Blanka Cross Up Kick Move:

UT + MK (While in the Air)

Blanka Anti-Air Claws Move:

U+HP (While in the Air)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

2-button techniques require a 2-second press.

Chun Li Hyakuretsu Kyaku (Lightning Leg Kicks) Moves:

Chun Li Kikouken (Fireball) Move:

Chun Li Hazan Shuu (Overhead Flip Kick) Move:

2T, DT, D, DB, B+K

Chun Li Spinning Bird Kick Move:

Chun Li Command Combo Kicks Moves:

Chun Li Air Throw Move:

LP + LK (in the air)

Chun Li Ex-Moves:

Chun Li Ex-Hyakuretsu Kyaku (Lightning Leg Kicks) Moves:

Press 2K Rapidly

Chun Li Ex-Kikouken (Fireball) Move:

Chun Li Ex-Hazan Shuu (Overhead Flip Kick) Move:

2T, DT, D, DB, B + 2K

Chun Li Ex-Spinning Bird Kick Move:

Chun Li Super and Ultra Moves:

Chun Li Senretsu Kyaku (Super Lighning Leg Kicks) Move:

Chun Li Housenka (Ultra Lightning Leg Kicks) Move:

2B, T, B, T + 3K

Chun Li Normal Moves:

Chun Li Crouching Medium Kick of Death Move:

Chun Li Head Stomp Move:

2D + MK (in the air)

Chun Li Backflip Kick Move:

Chun Li Flip Cross Up Kick Move:

Chun Li Hop Kick Move:

Chun Li Wall Jump Move:

2T (in the air)

Crimson Viper

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Crimson Viper Thunder Knuckle (Flashing Fist) Move:

Crimson Viper Burning Kick (Flame Kick) Move:

Crimson Viper Aerial Burning Kick (Air Flame Kick) Move:

D, DB, B + K (in the air)

Crimson Viper Seisumo Hammer (Explosive Ground Pound) Move:

Crimson Viper Super Jump Move;

Crimson Viper Ex-Moves:

Crimson Viper Ex-Thunder Knuckle (Flashing Fist) Move:

Crimson Viper Ex-Burning Kick (Flame Kick) Move:

Crimson Viper Ex-Seisumo Hammer (Explosive Ground Pound) Move:

Crimson Viper Super and Ultra Moves:

Crimson Viper Emergency Combination (SuperFlashing Fist and Kick) Move:

D, DT, T, D, DT, T+P

Crimson Viper Burst Time (Ultra Flashing Fist) Move:

D,DT,T,D,DT,T+3P

Crimson Viper Normal Moves:

Crimson Viper Hard Punch Move:

Crimson Viper Overhead Attack Move:

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Dhalsim Yoga Fire Move:

Dhalsim Yoga Flame Move:

T,DT,D,DB,B+P

Dhalsim Yoga Blast (Upwards Fireball) Move:

T,DT,D,DB,B+K

Dhalsim Yoga Teleport Move:

T, D, DT)or) B, D, DB + 3P (or) 3K

Dhalsim Foot Drill (in the air) Move:

Dhalsim Head Drill (in the air) Move:

Dhalsim Yoga Tower Move:

Dhalsim Ex-Moves:

Dhalsim Ex-Yoga Fire Move:

Dhalsim Ex-Yoga Flame Move:

T,DT,D,DB,B+2P

Dhalsim Ex-Yoga Blast (Upwards Fireball) Move:

T, DT, D, DB, B + 2K

Dhalsim Super and Ultra Moves:

Dhalsim Yoga Inferno (Super Yoga Flame) Move:

D, DT, T, D, DT, T+P

Dhalsim Yoga Catastrophe (Ultra Yoga Fire) Move:

D,DT,T,D,DT,T+3P

Dhalsim Normal Moves:

dhalsim Slide Move:

Dhalsim Jumping Hard Punch (in the air) Move:

Dhalsim Hook Arm Move:

Dhalsim Anti Air Knee Move:

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

2-button techniques require a 2-second press.

E. Honda Hyakuretsu Harite (Hundred Hand Slap) Move:

E. Honda Super Zutsuki (Flying Headbutt) Move:

E. Honda Ooichou Nage (Throw and Butt Smash) Move:

2T, DT, D, DB, B+P

E.Honda Ex-Moves:

E. Honda Ex-Hyakuretsu Harite (Hundred Hand Slap) Move:

Press 2P Rapidly

E. Honda Ex Super Zutsuki (Flying Headbutt) Move:

2B, T + 2P - Hold B 2 seconds

E. Honda Super Hyakkan Otoshi (Sumo Splash) Move:

2D, U+2K - Hold D 2 seconds

E. Honda Ex-Ooichou Nage (Throw and Butt Smash) Move:

2T, DT, D, DB, B + 2P

E.Honda Super and Ultra Moves:

E. Honda Onimusou (Super Flying Headbutt) Move:

E. Honda Super Onimusou (Ultra Flying Headbutt) Move:

2B, T, B, T + 3P

E.Honda Normal Moves:

E. Honda Jumpin Hard Punch (in the air) Move:

E. Honda Jumping Splash (in the air) Move:

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

El Fuerete Habanero Dash (Running Forward) Move:

Add any of the following:

LP - Stop the Dash

MP - Body Splash

HP - Flying Throw

LK - Stops Run and Backward Dash

MK - Jumping Kick

HK - Sliding Kick

El Fuerte Habanero Back Dash (Running Backwards) Move:

Add any of the following:

MP - Body Splash

HP - Flying Throw

K - Hops towards Wall

K (Hold 2 seconds) - El Fuerte Quesadilla Bomb (Chest Buster) Move.

El Fuerte Guacamole Slew (Air throw) Move:

El Fuerte Wall Jump Move:

T (While in the Air)

El Fuerte Ex-Moves:

El Fuerte Ex-Habanero Dash:

El Fuerte Ex-Habanero Back Dash Move:

El Fuerte Ex-Guacamole Slew (Air Throw) Move:

El Fuerte Super and Ultra Moves:

El Fuerte Dynaite (Super):

D, DT, T, D, DT, T+K

El Fuerte Flying Gigabuster (Ultra) Move:

D,DT,T,D,DT,T+3K

El Fuerte Normal Moves:

El Fuerte Overhead Kick Move:

El Fuerte Anti Air Punch Move:

El Fuerte Jumping Hard Punch Move:

HP (in the air)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

2-button techniques require a 2-second press.

Guile Sonic Boom Move:

Guile Somersault Kick (Flash Kick) Move:

Guile Air Throw Move:

LP + LK (in the air)

Guile Ex-Sonic Boom Move:

Guile Ex-Somersault Kick (Flash Kick) Move:

Guile Super and Ultra Moves:

Guile Double Somersault (Super Flash kick) Move:

2DB, DT, DB, UT + K

Guile Somersault Explosion (Ultra Flash Kick) Move:

2DB, DT, DB, UT + 3K

Guile Normal Moves:

Guile Overhead Punch Move:

Guile Anti-Air Kick Move:

Guile Crouching Uppercut Move:

Guile Bazooka Knee Move:

Guile Cross Up Knee Move:

LK (in the air)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Ken Haduken (Fireball) Move:

Ken Shoryuken (Dragon Punch Uppercut) Move:

Ken Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:

Ken Ex-Haduken (Fireball) Move:

Ken Ex-Shoryuken (Dragon Punch Uppercut) Move:

Ken Ex-Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:

Ken Super and Ultra Moves:

Ken Shoryureppa (Super Dragon Punch Uppercut) Move:

D, DT, T, D, DT, T+P

Ken Shinryuken (Ultra Dragon Punch Uppercut) Move:

D,DT,T,D,DT,T+3P

Ken Normal Moves:

Ken Cross Up kick Move:

MK (in the air)

Ken Forward Kick Move:

Ken Spinning Side Kick Move:

M. Bison (Dictator)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

2-button techniques require a 2-second press.

M. Bison Psycho Crusher Attack (Flaming Torpedo) Move:

M. Bison Double Knee Press (Scirssor Kicks) Move:

M. Bison Warp (Teleport) Move:

T, D, DT + 3P or 3K

M. Bison Ex-Moves:

M. Bison Ex-Psycho Crusher Attack (Flaming Torpedo) Move:

M. Bison Ex-Double Knee Press (Scirssor Kicks) Move:

M. Bison Head Press & Somersault Skull Diver (Head Stomp and Body Splash) Move:

M. Bison Devil's Reverse (Aerial Fist Dive, Flying Chop) Move:

M. Bison Super and Ultra Moves:

M. Bison Knee Press Nightmare (Super Scissor Kick) Move:

M. Bison Nightmare Booster (Ultra Scissor Kick) Move:

2B, T, B, T + 3K

M. Bison Normal Moves:

M. Bison Standing Medium Kick of Death Move:

M. Bison Jumping Medium Kick Move:

MK (in the air)

M. Bison Anti-Air Kick Move:

M. Bison Slide Kick Move:

M. Bison Double Air Punch Move:

MP MP (in the air)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Rufus Kyuuseishu Kick (Flying Kick) Move:

Rufus Ginga Tornado (Spinning Body Punch) Move:

Rufus Jatotsu Nature (Rapid Aerial Punches) Move:

Rufus Aerial Dive Kick

T or B + K (in the air)

Rufus Overhead Kick Move:

T or B + MK (in the air)

Rufus Ex-Kyuuseishu Kick (Flying Kick) Move:

Rufus Ex-Ginga Tornado (Spinning Body Punch) Move:

Rufus Ex-Jatotsu Nature (Rapid Aerial Punches) Move:

Rufus Super and Ultra Moves”

Rufus Spectacular Romance (Super) Move:

D, DT, T, D, DT, T+P

Rufus Opera Symphony (Ultra) Move:

D,DT,T,D,DT,T+3P

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Ryu Haduken (Fireball) Move:

Ryu Shoryuken (Dragon Punch Uppercut) Move:

Ryu Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:

Ryu Ex-Haduken (Fireball) Move:

Ryu Ex-Shoryuken (Dragon Punch Uppercut) Move:

Ryu Ex-Tatsumaki Senpuu-Kyaku (Hurricane Kick) Move:

Ryu Super and Ultra Moves:

Ryu Shinkuu Hadoken (Super Fireball) Move:

D, DT, T, D, DT, T+P

Ryu Metsu Hadoken (Ultra Fireball) Move:

D,DT,T,D,DT,T+3P

Ryu Normal Moves:

Ryu Dash Punch Move:

Ryu Overhead Punch Move:

Ryu Crouching Medium Kick Move:

Complete list of moves and combos in Street Fighter IV


Complete list of moves and combos in Street Fighter IV

Sagat Tiger Shot (High) Move:

Sagat Grand Toger Shot (Low) Move:

Sagat Tiger Uppercut Move:

Sagat Tiger Knee Crush Move:

Sagat Ex-Tiger Shot (High) Move:

Sagat Ex-Grand Toger Shot (Low) Move:

Sagat Ex-Tiger Uppercut Move:

Sagat Ex-Tiger Knee Crush Move:

Sagat Super and Ultra Moves:

Sagat Tiger Genocide (Super) Move:

D, DT, T, D, DT, T+P

Sagat Destruction (Ultra) Move:

D,DT,T,D,DT,T+3K

Sagat Normal Moves:

Sagat Crouching Light Kick Move:

Sagat Standing Hard Kick Move:

Vega (Claw)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

2-button techniques require a 2-second press.

Vega Rolling Crystal Flash (Rolling Claw Attack) Move:

Vega Flying Barcelona Attack * Izuna D|rop (Wall Dive and Throw) Move:

Vega Sky High Claw (Awerial Claw Attack) Move:

Vega Scarlet Terror (Flip Kick) Move:

Vega Flip Back Move:

Vega Focus Attack Move:

Vega Claw Throw Move:

Vega Mask throw Move:

Vega Ex-Rolling Crystal Flash (Rolling Claw Attack) Move:

Vega Ex-Flying Barcelona Attack & Izuna Drop (Wall Dive and Throw) Move:

Vega Ex-Sky High Claw (Aerial Claw Attack) Move:

Vega Ex-Scarlet Terror (Flip Kick) Move:

Vega Super and Ultra Moves:

Vega Flying Barcelona Special And Rolling Izuna drop (Super Wall Dive and Throw) Move:

2DB, DT, DB, UT + KP

Vega Bloody High Claw (Ultra Wall Jump and Slice) Move:

2DB, DT, DB, UT + 3KP

Vega Normal Moves:

Vega Leaping Kick (Launcher) Move:

Vega Medium Punch Claw Move:

Vega Slide Sweep Move:

Vega Kara Throw Move:

Vega Air Throw Move:

LP + LK (in the air)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Zangief Screw Piledriver Move:

B, DB, D, DT, T, UT, U+P (360 motion)

Zangief Banishing Flat (Green Glove) Move:

Zangief Double Lariat (Quick Double Lariat with Kicks) Move:

Zangief Flying Powerbomb (Running Grab and Slam) Move:

B, DB, D, DT, T, UT, U+K (360 motion)

Zangief Ex-Moves:

Zangief Ex-Screw Piledriver Move:

B, DB, D, DT, T, UT, U+2P (360 motion)

Zangief Ex-Banishing Flat (Green Glove) Move:

Zangief Ex-Flying Powerbomb (Running Grab and Slam) Move:

B, DB, D, DT, T, UT, U+2K (360 motion)

Zangief Super and Ultra Moves:

Zangief Final Atomatic Buster (Super Screw Piledriver) Move:

B, DB, D, DT, T, UT, U, UB, B, DB, D, DT, T+P (720 Motion)

Zangief Ultimate Atomic Buster (Ultra Screw Piledriver) Move:

B, DB, D, DT, T, UT, U, UB, B, DB, D, DT, T + 3P (720 Motion)

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Seth: Complete Arcade Mode with all characters (except for “initially hidden”).

Seth Sonic Boom: D, DT, T+P

Seth Shoryuken: T, D, DT + P

Seth Hyakuretsukyaku: D, DB, B, + K

Seth Tandem Engine: D, DB, B+P

Seth Yoga Teleport: T, D, DT (or DB) + 3P(or 3K)

Seth Spinning Piledriver: B, DB, D, DT, T, UT, U+P

Seth EX-Sonic Boom: D, DT, T + 2P

Seth EX-Shoryuken: T, D, DT + 2P

Seth EX-Hyakuretsukyaku: D, DB, B + 2K

Seth EX-Tandem Engine: D, DB, B + 2P

Seth EX-Spinning Piledriver: B, DB, D, DT, T, UT, U+2P

Seth Super and Ultra Moves

Seth Tandem Storm: D, DT, T, D, DT, T+P

Seth Tandem Stream: D, DT, T, D, DT, T + 3P

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Gouken: After you unlock the character Akuma, complete Arcade mode with your favorite character and get at least two Perfect and three Ultra Finishes. You will be prompted to defeat Gouken after defeating Seth, defeat him to unlock.

Gouken Gohadouken: D, DT, T+P

Gouken Senkugoshoha: D, T, DT + P

3Gouken Tatsumaki Gorasen: D, DT, B + K

Gouken Kongoshin: B, D, DB + P (or K)

Gouken Hyakki Shu: D, T, DT + K

Gouken EX-Gohadouken: D, DT, T + 2P

Gouken EX-Senkugoshoha: D, T, DT + 2P

Gouken EX-Tatsumaki Gorasen: D, DT, B + 2K

Gouken EX-Kongoshin: B, D, DB + 2P (or 2K)

Gouken EX-Hyakki Shu: D, T, DT + 2K

Gouken Super and Ultra Moves

Gouken Forbidden Shoryuken: D, DT, T, D, DT, T+P

Gouken Shin Shoryuken: D, DT, T, D, DT, T + 3P

Gouken Throw Launcher B, LP + LK

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Dan: Complete Arcade Mode using the character Sakura.

Dan Gadouken: D, DT, T+P

Dan Koryuken: T, D, DT + P

Dan Dankukyaku: D, DB, B+K

Dan Kuchu Dankukyaku: d, DB, B + K (while in air)

Dan EX-Gadouken: D, DT, T + 2P

Dan EX-Koryuken: T, D, DT + 2P

Dan EX-Dankukyaku: D, DB, B + 2K

Dan EX-Kuchu Dankukyaku: D, DB, B + 2K (While in Air)

Dan Super and Ultra Moves

Dan Hissho Buraiken: D, DT, T, D, DT, T+P

Dan Legendary Taunt: D, DT, T, D, DT, T + P + K

Dan Shisso Buraiken: D, DT, T, D, DT, T+3P

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activate the ability to play as Cammy: Complete Arcade Mode using the Crimson Viper character.

Cammy Spiral Arrow: D, DT, T+K

Cammy Cannon Spike: T, D, DT + K

Cammy Quick Spin Knuckle: T, DT, D, DB, B+P

Cammy Hooligan Combination: DB, D, DT, T, UT + P (LK + LP close to throw from air)

Cammy Cannon Strike: D, DB, B + K (While in Air)

Cammy EX Spiral Arrow: D, DT, T+2K

Cammy EX Cannon Spike: T, D, DT + 2K

Cammy EX Quick Spin Knuckle: F, DF, D, DB, B + 2P

Cammy EX Cannon Strike: D, DB, B + 2K (While in Air)

Cammy Super and Ultra Moves

Cammy Spin Drive Smasher: (D, DT, T) x 2 + K

Cammy Gyro Drive Smasher: (D, DT, T) x 2 + 3K

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activate the ability to play as Fei Long: Complete Arcade Mode using the character Abel.

Fei Long Rekka Ken: (D, DT, T + P) X 3

Fei Long Flame Kick: B, D, DB + K

Fei Long Flying Kick: B, DB, D, DT, T, UT + K

Fei Long Flip Grab: T, DT, D, DB, B + K (close to opponent)

Fei Long EX Moves

Fei Long EX-Rekka Ken: D, DT, T+2P, D, DT, T+P, D, DT, T+P

Fei Long EX-Flame Kick: B, D, DB + 2K

Fei Long EX-Flying Kick: B, DB, D, DT, T, UT + 2K

Fei Long EX-Flip Grab: T, DT, D, DB, B + 2K (close to opponent)

Fei Long Super and Ultra Moves

Fei Long Rekka Shin Ken: D, DT, T, D, DT, T+P

Fei Long Rekka Shin Geki: D, DT, T, D, DT, T + 3P

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Gen: Complete Arcade Mode using the Chun-Li character.

Gen Change Fighting Style (Punch): 3P

Gen Change Fighting Style (Kick): 3K

Gen Rapid Slap (Punch Style): P, P, P

Gen Air Kicks (Punch Style): T, D, DT + 2K

Gen Rolling Attack (Kick Style): B, T+P

Gen Off the Wall Jump (Kick Style): D, U+K

Gen EX-Rapid Slap (Punch Style): 2P, 2P, 2P

Gen EX-Air Kicks (Punch Style): T, D, DT + 2K, K

Gen EX-Rolling Attack (Kick Style): B, T+2P

Gen EX-Off the Wall Jump (Kick Style): D, U+2K

Gen Super and Ultra Moves

Gen Zan'ei (Punch Style): D, DT, T, D, DT, T+P

Gen Zetsuei (Punch Style): D, DT, T, D, DT, T + 3P

Gen Jyakoha (Kick Style): D, DT, T, D, DT, T+K

Gen Ryukoha (Kick Style): D, DT, T, D, DT, T + 3K

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Rose: Complete Arcade Mode using the character M. Bison.

Rose Soul Spark: B, DB, D, DT, T+P

Rose Soul Spiral: D, DT, T+K

Rose Soul Reflect: D, DB, B+P

Rose EX-Soul Spark: B, DB, D, DT, T+P, P

Rose EX-Soul Spiral: D, DT, T+K, K

Rose EX-Soul Reflect: D, DB, B + P, P

Rose Super and Ultra Moves

Rose Aura Soul Spark (Super): D, DT, T, D, DT, T+P

Rose Illusion Spark (Ultra): D, DT, T, D, DT, T + 3P

Complete list of moves and combos in Street Fighter IV

Complete list of moves and combos in Street Fighter IV

Activating the ability to play as Sakura: Complete Arcade Mode using the character Ryu.

Sakura Hadouken: D, DT, T+P

Sakura Shoryuken: T, D, DT + P

Sakura Shunpukyaku: D, DB, B + K

Sakura Air Shunpukyaku: D, DB, B + K (While in Air)

Sakura Sakura Otoshi: T, D, DT + K, P

Sakura EX-Hadouken: D, DT, T + 2P

Sakura EX-Shoryuken: T, D, DT + 2P

Sakura EX-Shunpukyaku: D, DB, B + 2K

Sakura EX-Air Shunpukyaku: D, DB, B + 2K (While in Air)

Sakura EX-Sakura Otoshi: T, D, DT + 2K, P

Sakura Super and Ultra Moves

Sakura Karu Ichiban: D, DB, B, D, DB, B + K

Sakura Haru Ranman: D, DB, B, D, DB, B + 3K

Steroids for breakfast, protein for lunch, injection of refined Chi energy for dinner - muscles bulge, head sticks out forlornly from a mountain of trained flesh, clothes are coming apart at the seams, exposing old scars. Street brawlers give each other slaps in the face that can drive hippos into the ground. They throw fire and plasma clots, tear each other with their teeth and dance flamenco on their fallen bodies. Cartoon style - and what energy! Not a drop of blood, but the dynamics of local battles will make Scorpio swallow in fear and make a dozen other languid beauties from Namco fighting games faint. "Street Fighter Fooooh!" - the splash screen screams. Everyone fell, did push-ups, and quickly ran to the corners while the real masters sorted things out. Now - and on a platform alien to fighting games. On PC.

Hardcore is the main charm of the series. There are no concessions for casuals, no opportunity to win by randomly pressing keys, and performing an ultra-combo at random is as likely as a monkey typing “I’m writing to you, what more.” Two lightning circles clockwise, a triple punch - and all this right during the fight, weaving “ultra” into a series of attacks. Few are capable of this, but that is why the battle between a master and a beginner is reminiscent of a game between a cat and a flea. The latter jumps hysterically, randomly throws his arms and legs forward and laughs contentedly, releasing a fiery ball on the tenth attempt. And the first lazily knocks down attacks with counter-strikes, blocks every attack and throws, yawning, sending the opponent to the opposite end of the arena. And then the terrible thing begins. The master suddenly becomes serious and goes on the offensive. Super combo, focus attack, ultra finishing move - a mutt that gets hit by a tracked tank feels better on the way out.

We honestly warn you: if you haven’t dealt with Street Fighter before and are not ready to spend about ten hours just practicing your reflexes, don’t even bother.

Trailer showing game moments

The combat mechanics have been complicated and sped up. Many techniques have become a little easier to perform (although sometimes you have to draw circles with sticks), some are more difficult (to make a throw, you now have to simultaneously press two buttons instead of one). An ultra-combo has been added to the super-combo: if your fighter’s face often meets the enemy’s fist, then the Revenge “revenge” scale accumulates, and it becomes possible to carry out this inhumane experiment. A focus attack has also appeared. It allows you to knock out the attacker for a short time in order, again, to do something vile to his carcass. Some fighters began to move faster, some - slower. Narcissus Vega still flutters like a butterfly and pushes off invisible walls in flight, and the bear Zangief (who finally moved from the USSR to Russia) jumps with the grace of a heffalump and is scary when you get to know him closely. He loves to hug tightly. Breaking bones, twisting joints and smashing skulls on the platform.

The old guard remained intact. The still sweet couple Ken (red kimono) and Ryu (white kimono) are favorites of women and children for their mobility and ease of execution of techniques. Blanca, Honda, Sagat, Bison, Chun Li - they all frown menacingly from the pictures and perform signature tricks with the soft grace bestowed by the third dimension. Down with outdated pictures! Now we have beautifully animated figures that have not only volume, but also mass! It’s clear that veterans of modern fighting games won’t even pay attention to this. They will take it for granted. But the contrast with Super Street Fighter II Turbo HD Remix is ​​too sharp.

Old fighters won't have to be bored alone. Capcom pushed about the same number of no less colorful people into the ring with them, trying to satisfy all sorts of tastes. Well, only fans of Namco fighting games will leave offended. There are only five girls here, and even those are pumped full of steroids. No, mind you, erotica.

By the way, we have 25 fighters, but at first only 16 are available. And getting them all is very difficult.

In general, even veterans of the series will have a long time to get used to it, since the techniques of many newcomers are completely different from what they had before. One jumping El Fuerte with the tactics of a Mexican chicken can fray a lot of nerves out of habit. Not because he is some kind of super-strong fighter - the fourth part has a wonderful balance, after all, the game was tested on arcade machines for a long time - but because of his exceptional elusiveness and fussy running style.

However, this time many concessions were made to beginners. This is also a training room, where you can practice defense and attack techniques on an opponent with customizable behavior. This is also a super-easy difficulty mode, Easiest (immediately after Very Easy and Easy), which will allow you, albeit not the first time, to defeat the final boss without any problems. This includes Challenge Mode, where many tests have been prepared to hone the skills acquired during training.

Tests are divided into three types. Time Attack forces you to defeat a series of opponents within a strictly allotted time. In Survival, there are no time limits, but health is restored only by a fixed percentage after each enemy killed. Well, Trial is already designed for practicing strikes.

The difficulty increases with each level. If the first ones easily fly to the “gold”, then the real problems begin. The intelligence of opponents increases, the player is left without bonuses (such as increased protection and the ability to continuously hit super- and ultra-combos), “secret” fighters appear on the stage - they will definitely try to surprise with unexpected abilities. Don't expect any concessions; there is no way, like in Arcade, to reset the difficulty level and adjust the number of rounds. Everything is predetermined. But what kind of sacrifices will you make to get out of this hell a new color of underpants for your favorite fighter or a picture for an album...

The Arcade mode itself, to the delight of single-player fans, presents a full-fledged scenario for each character. There is always an introductory (and final!) anime video that explains the motives of the hero who decided to take part in the championship. There is also a “blood enemy” that precedes the final fight. And the actual boss. No, a BOSS, whose malevolence can only be compared with the liquid devil from Dead or Alive 4. This bastard with a Yin-Yang ball in her belly “borrowed” all the advantageous techniques from the best fighters, can instantly teleport, push off walls, stretch her arms to length screen and, as a final touch, loves to smear the face of a loser across the TV screen. Literally, by the way.

Capcom knows how to make bosses, defeating which is akin to being retired. Drink, walk, have fun and in a sad tone tell the squealing girls about the horrors of hazing. It’s just a pity that there’s no way to describe the fights in Street Fighter IV using censored words. More precisely, not the confrontations themselves, but the emotions that accompany every successful attack and missed blow.

The heel crashes into the belly, the eyes pop out of their sockets, the body arches and flies to the opposite end of the ring. The enemy releases a clip of plasma charges and runs after him. He grabs it, lifts the limp doll with one hand and checks the strength of the abs several times with his knee. He casually throws it away and artistically ends the fight with a soul-punching super combo. This is if you watch the videos and try to express what you see in letters, restraining yourself within a literary framework. In fact, during the battle you think (and comment on the situation) in fragmentary phrases. And God forbid that children should hear them.

Living adrenaline exposes instincts. That is why battles with the computer are just an aperitif before the main course: fights with living people on the other end of the line.

Street Fighter IV and online are inseparable. This game is designed for online confrontation and offers (almost) all the amenities and services so as not to delay users’ introduction to computer intelligence and lure them into sparring.

The network code is perfection itself. Of course, provided that the connection quality is good. With a “red” ping, slight slowdowns are possible. With “orange” it’s like playing with a colleague at home without the slightest sagging. Moreover, you can communicate freely via a headset. No microphone - no problem. You can express your attitude towards the enemy during a break between fights with a smiley face.

Battles are divided into ranked (with a random opponent and receiving rating points) and simple (the rating does not change, but you can play with anyone and as many times as you want in a row). There are NO tournaments, as well as the ability to invite more than one person to the lobby. As well as the ability to record replays. The most offensive mistakes, but they promise to correct them over time. We sincerely hope that this is not a paid update.

The most fun thing about online combat is that it can easily be combined with Arcade. If the console is connected to the Internet, then the passage of the scenario really begins to resemble a world tournament, when, after defeating a virtual opponent, a powerful cry is heard “There is a new fighter in the ring!”, and you have to fight with a real person. Victory or loss - and again we return to the passage.

True, the rewards for online battles are very conditional - a new title, an icon for your profile, that’s it. Each fighter has only one costume, you can only change the color (let's forget about Capcom's naive attempts to sell clothes separately; in this game, external rubbish does not matter, and the choice of two possible options is simply ridiculous - when compared with the same model house Soul Calibur IV ).

But what we can’t talk about is the graphics. Street Fighter IV is one of those few cases where you not only don’t notice the technology, but you’re glad that everything here isn’t covered in a thick layer of Bump-Mapping (Virtua Fighter 5), and the fighter figures aren’t straight out of a plastic toy factory (Dead or Alive 4 ). Everything is very in moderation, and serves only one purpose - so that the viewer does not doubt for a moment that he is watching a flat, hand-drawn cartoon with expressive characters. Even after playing several dozen hours, you never tire of admiring this game, where every element is executed artistically flawlessly: from the calligraphic inscription of the letters VS between rivals, to the sophisticated dance of the winner.

Computer brawlers

The version for personal computers does not differ in content from the console version and at the same time includes all the additions made by patches. So, the Championship online mode is immediately available here, which is a knockout tournament. The rest of the multiplayer functions (ranked, amateur matches, ratings and replay database) are also in place. But before you go to beat faces online, you will have to register with the Games For Windows Live service. Just don’t forget to register in another country – there is still no “life” in Russia.

The technical performance of the PC version is at the highest level. Firstly, there is a huge number of settings that allow you to achieve high frame rates on any more or less current gaming system: from resolution and anitalizing to the quality of soft shadows. Secondly, excellent optimization. Of course, there is a benchmark that allows you to test your selected settings. Finally, there are three filters that subtly change the image!

If you don’t like the drawing style proposed by the developers, then the Extra Touch setting is at your service. Ink – makes the image even richer, as if all the models and surroundings were covered with a layer of oil paint. Watercolor – makes the borders on models and surroundings slightly blurred, removing ink lines. Posterization – erases the effect of a flat drawing. The characters become like three-dimensional dolls. These filters, of course, do not have an impact on the gameplay, but they allow you to take a fresh look at familiar faces.

Street Fighter 4 on PC can be played using only the keyboard. With this method of control it is even possible to perform simple combinations, but with Ultra and other Super Combos with “circles” and “semicircles” serious difficulties arise. Therefore, if you decide to get seriously interested in fighting games, you will have to buy the appropriate controller. The best thing is an arcade stick. Worse is the Xbox 360 controller, which the game supports by default. For games of this type, where all the buttons are involved and the highest sensitivity of the sticks is required, it is poorly suited.

Diagnosis

This is a must see. You have to play this. A revived classic on steroids with modern graphics and sophisticated mechanics works wonders. It attracts you like a magnet to TV screens, and in your sleep makes you anxiously experience particularly intense moments of online battles. In the morning, without enough sleep, you crawl to work and meet an angry boss. “Down-forward, down-forward, triple kick,” you mutter to yourself, vividly imagining the blushing boss in the place of your opponent. And somehow my soul immediately becomes lighter...

The best fighting game of this generation. Stylistically impeccable, with a bunch of bonuses, excellent network code and an abundance of training modes. Characters for every taste, visuality makes you hide under the table while performing ultra-combos, and the familiar screams of your dear heroes take you straight back to childhood. Nostalgia is a scary thing.

  • Improved and complicated game mechanics
  • A couple dozen expressive characters to choose from: half new, half old
  • Abundance of difficulty levels
  • Challenge Mode and thoughtful training mode for beginners
  • Excellent visual style
  • Stunning fighter animations
  • Very, very beautiful fire
  • Great netcode (the best fighting game has ever seen)
  • Access to online games directly from the Arcade section
  • An abundance of all kinds of videos and pictures as prizes

Contra:

  • It is not possible to organize tournaments with more (than two) number of participants
  • Dima Bilan, compared to the performer of the title song of Street Fighter IV, seems like a brutal Norwegian metalhead

Material prepared by:

Vitaly (Lockust) Kazunov

Mikhail (Thunder) Shkredov

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